3.00 beta 2 VS 3.00 beta 3 HF1
| Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- <t id="7896">(group)Empty</t>
- <t id="7897">1 ship</t>
- <t id="7898">%s($SHIP_AMOUNT$) ships</t>
- <t id="7899">Current(group)</t>
- <t id="8398">%s($GROUP_DESIGNATION_GREEK_LETTER$) Group</t>
- <t id="8626">Subordinate Control</t>
- <t id="8627">(ship)Group</t>
- <t id="8628">Order(for a group of ships)</t>
- <t id="8629">Launched(a group of ships)</t>
- <t id="8630">Docked(a group of ships at their commander)</t>
- <t id="11100">(Context menu range 78xx continued)Select group</t>
|
| |
| Код:- <page id="1004" title="Mission Objectives" descr="0" voice="no">
- <t id="79">Await(arrival at)</t>
- <t id="80">Free(prisoner)</t>
- <t id="81">Approach(npc or location)</t>
- <t id="82">Survive(trap, imminent detonation, battle)</t>
- <t id="83">Retreat(from battlefield, to safe distance)</t>
- <t id="84">Observe(object or event)</t>
|
| |
| Код:- <page id="1012" title="Help Texts" descr="0" voice="no">
- <t id="2076">{1012,2071} {1012,2072}</t>
- <t id="2077">{1012,2073} {1012,2074}</t>
- <t id="2088">{1012,2082} {1012,2081}</t>
- <t id="2089">{1012,2083} {1012,2084}</t>
- <t id="5103">{1012,5100} {1012,5101}</t>
- <t id="5234">{1012,5230}\n{1012,5231}</t>
- <t id="8024">{1012,8020} {1012,8021}</t>
- <t id="9034">{1012,9032} {1012,9033}</t>
- <t id="9103">{1012,9102} {1012,9101}</t>
- <t id="9332">Select one of your TRADE SHIPS from the drop-down list at the top left of the trade menu.</t>
- <t id="9422">{1012,6420} {1012,6421}</t>
- <t id="9442">After that time you can still send ships to buy or sell wares, but you can not confirm the deal before the ship arrives, because you do not know the current prices.</t>
- <t id="9461">{1012,9450} {1012,9460}</t>
- <t id="10131">{1012,10120}\n{1012,20130}</t>
- <t id="10314">{1012,10311} {1012,10312}</t>
- <t id="10361">To find larger plot missions, befriend a faction above level 10 and join one of their organisations, or find secret missions with your scanner.</t>
- <t id="10372">Upkeep missions for your stations are often only a suggestion. Only a blocking task or a threat like an attack on one of your stations is a high priority.</t>
- <t id="13006">{1012,13003} {1012,13004}</t>
- <t id="13118">{1012,13105} {1012,13106}</t>
- <t id="15004">While smaller ships can be CAPTURED, to board a target, you need MARINES.</t>
- <t id="15205">{1012,15200} {1012,15201}</t>
- <t id="15206">{1012,15202} {1012,15203}</t>
- <t id="15313">{1012,15309} {1012,15310}</t>
- <t id="16025">{1012,16021} {1012,16022}</t>
- <t id="16105">{1012,16102} {1012,16103}</t>
- <t id="16205">Press $INPUT_STATE_FIRE_PRIMARY_WEAPON$ to keep the current binding or press another key to change it to a different mapping you prefer.</t>
- <t id="16651">{1012,16630} {1012,16640} {1012,16650}</t>
|
| |
| Код:- <page id="1026" title="Mouse-Over Tooltips" descr="0" voice="no">
- <t id="7839">This group currently has a different role:</t>
- <t id="7840">There can only be one group with this role.</t>
- <t id="8600">(Docked Menu)</t>
- <t id="8601">The group contains ships which cannot resupply.</t>
- <t id="8602">The group contains ships which cannot mine.</t>
- <t id="8603">The group contains mining ships.</t>
- <t id="8604">This ship has no docking facilities.</t>
- <t id="8605">None of the subordinates in this group can dock at this ship.</t>
|
| |
| Код:- <page id="1041" title="Orders" descr="Describes the order names, their descriptions and order parameter names and descriptions" voice="no">
- <t id="10162">Subordinate group ID</t>
- <t id="10163">Set group assignment</t>
|
| |
| Код:- <page id="20105" title="Weapons and Turrets" descr="Names and descriptions of weapons and turrets" voice="no">
- <t id="1401">Kyon Emitter</t>
- <t id="1402">{20006,102}(No information available)</t>
- <t id="1404">(S Kyon Emitter Mk1){20111,5011} {20105,1401} {20111,101}</t>
- <t id="1405">(Kyon Emitter){20105,1401}</t>
- <t id="2401">(Kyon Emitter){20105,1401}</t>
- <t id="2402">{20006,102}(No information available)</t>
- <t id="2404">(M Kyon Emitter Mk1){20111,5021} {20105,2401} {20111,101}</t>
- <t id="2405">(Kyon Emitter){20105,2401}</t>
- Изменено
- <t id="4384">(SPL M Dumbfire Turret Mk1){20202,303} {20111,5021} {20105,4381} {20111,101}</t>
- УДАЛЕНО
- <t id="4411">(Flak Turret){20105,4401}</t>
- <t id="4412">{20006,102}(No information available)</t>
- <t id="4413">(Flak){20105,4403}</t>
- <t id="4414">(ARG M Flak Turret Mk1){20202,103} {20111,5021} {20105,4411} {20111,101}</t>
- <t id="4415">(Flak Mk1){20105,4413} {20111,101}</t>
- <t id="4431">(Flak Turret){20105,4401}</t>
- <t id="4432">{20006,102}(No information available)</t>
- <t id="4433">(Flak){20105,4403}</t>
- <t id="4434">(SPL M Flak Turret Mk1){20202,303} {20111,5021} {20105,4431} {20111,101}</t>
- <t id="4435">(Flak Mk1){20105,4433} {20111,101}</t>
- НОВОЕ
- <t id="4801">Kyon Turret</t>
- <t id="4802">{20006,102}(No information available)</t>
- <t id="4803">Kyon</t>
- <t id="4804">(KHA M Kyon Turret Mk1){20202,903} {20111,5021} {20105,4801} {20111,101}</t>
- <t id="4805">(Kyon Mk1){20105,4803} {20111,101}</t>
|
| |
| Код:- <page id="20106" title="Shields" descr="Names and descriptions of ship and station shields" voice="no">
- <t id="1151">(Shield Generator){20106,1001}</t>
- <t id="1152">{20006,102}(No information available)</t>
- <t id="1153">(Shield){20106,1003}</t>
- <t id="1154">(KHA S Shield Generator Mk1){20202,903} {20111,5011} {20106,1151} {20111,101}</t>
- <t id="1155">(Shield Mk1){20106,1153} {20111,101}</t>
- <t id="2101">(Shield Generator){20106,1001}</t>
- <t id="2102">{20006,102}(No information available)</t>
- <t id="2103">(Shield){20106,1003}</t>
- <t id="2104">(KHA M Shield Generator Mk1){20202,903} {20111,5021} {20106,2101} {20111,101}</t>
- <t id="2105">(Shield Mk1){20106,2103} {20111,101}</t>
|
| |
| Код:- <page id="20107" title="Engines Thrusters" descr="Names and descriptions of ship engines" voice="no">
- ИЗМЕНЕНО
- <t id="1605">(All-round Mk1){20107,1603} {20111,101}</t>
- <t id="1615">(All-round Mk2){20107,1613} {20111,201}</t>
- <t id="1625">(All-round Mk3){20107,1623} {20111,301}</t>
- <t id="1635">(Combat Mk1){20107,1633} {20111,101}</t>
- <t id="1645">(Combat Mk2){20107,1643} {20111,201}</t>
- <t id="1655">(Combat Mk3){20107,1653} {20111,301}</t>
- <t id="1665">(Travel Mk1){20107,1663} {20111,101}</t>
- НОВОЕ
- <t id="1691">(Combat Engine){20107,1201}</t>
- <t id="1692">{20006,102}(No information available)</t>
- <t id="1693">(Combat){20107,1203}</t>
- <t id="1694">(KHA S Combat Engine Mk1){20202,903} {20111,5011} {20107,1691} {20111,101}</t>
- <t id="1695">(Combat Mk1){20107,1693} {20111,101}</t>
- ИЗМЕНЕНО
- <t id="2605">(All-round Mk1){20107,2603} {20111,101}</t>
- <t id="2615">(All-round Mk2){20107,2613} {20111,201}</t>
- <t id="2625">(All-round Mk3){20107,2623} {20111,301}</t>
- <t id="2635">(Combat Mk1){20107,2633} {20111,101}</t>
- <t id="2645">(Combat Mk2){20107,2643} {20111,201}</t>
- <t id="2655">(Combat Mk3){20107,2653} {20111,301}</t>
- <t id="2665">(Travel Mk1){20107,2663} {20111,101}</t>
- <t id="2675">(Travel Mk2){20107,2673} {20111,201}</t>
- <t id="2685">(Travel Mk3){20107,2683} {20111,301}</t>
- НОВОЕ
- <t id="2691">(Combat Engine){20107,1201}</t>
- <t id="2692">{20006,102}(No information available)</t>
- <t id="2693">(Combat){20107,1203}</t>
- <t id="2694">(KHA M Combat Engine Mk1){20202,903} {20111,5021} {20107,2691} {20111,101}</t>
- <t id="2695">(Combat Mk1){20107,2693} {20111,101}</t>
- <t id="2701">Combat Engine Array</t>
- <t id="2702">{20006,102}(No information available)</t>
- <t id="2703">Combat Array</t>
- <t id="2704">(KHA M Combat Engine Array Mk1){20202,903} {20111,5021} {20107,2701} {20111,101}</t>
- <t id="2705">(Combat Array Mk1){20107,2703} {20111,101}</t>
- ИСПРАВЛЕНИЕ
- <t id="4203">(ma target, space-teladi have only one parent and reproduce parthenogenetic)My egg siblings and I share a claim on our parent's heritage. Considering all of us are our parent's biological clones, we all think alike. Our parent taught us that although paying thugs to assassinate siblings may result in a greater share of the heritage, and thus profit, siblings who pay for more assassinations actually suffer greater loss. The solution to this dilemma is of course to wait it out until all but one sibling is dead, and just pay for the assassination of the remaining one. Since none of us wanted to pay up to be the first, most of us were still around until recently. But the time has come; our parent's will to live is fading and my siblings are starting to disappear. Being scared for my own life, I need to take precautions and want you to eliminate my most ambitious sibling from the list of heirs.</t>
- (БЫЛО - Since none of us wanted to pay to up
- СТАЛО - Since none of us wanted to pay up to )
|
| |
| Код:- <page id="30220" title="Paranid Diplomatic Mission" descr="0" voice="no">
- ИЗМЕНЕНО
- <t id="2005">Approach(: Dal Busta's Informant)</t>
- <t id="2006">(objective.survive)Self-destruct Mechanism</t>
- <t id="2007">(objective.survive)Imminent Detonation</t>
- <t id="3010">(objective.observe)Strangely Familiar Shapes</t>
- <t id="3011">(objective.observe)Unfamiliar Shapes</t>
- <t id="3012">(objective.retreat)To a Safe Distance</t>
- НОВОЕ
- <t id="3013">(objective.follow)Dead Drop Signal</t>
- <t id="3100">(Gride Orrian Delivery Conversation Options)</t>
- <t id="3101">Here's the cipher you asked for.</t>
- <t id="3102">Why this job?</t>
- <t id="3103">That's all I need to know.</t>
- ИЗМЕНЕНО
- <t id="5004">(objective.observe)Negotiations</t>
|
| |
| Код:- <page id="30221" title="Split Diplomatic Mission" descr="0" voice="no">
- <t id="4021">(objective.find)Restricted Area</t>
- <t id="4022">(objective.free)Prisoners</t>
|
| |
| Код:- <page id="30280" title="Split Gamestart Mission 1" descr="0" voice="no">
- <t id="2030">(Reward Text)Your Honour Restored</t>
|
| |
| Код:- <page id="30281" title="Split Gamestart Mission 2" descr="0" voice="no">
- <t id="2020">(Reward Text)Overdue Respect</t>
|
| |
ФИНИШ 
|