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2.21 vs 2.50 beta 1 page id= 1001 title= Interface descr= Text for int... |  |
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Terran Conflict (X3TC) / Форум / X4: Foundations / Тапки в переводчика
Автор: ferrat (12.04.2019 19:30:27) |
2.21 vs 2.50 beta 1
| Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- добавлено
- <t id="2491">Star System Information</t>
- <t id="2492">Settlements</t>
- <t id="7731">Without Lockbox</t>
- <t id="7732">Lockbox Type</t>
- <t id="7733">Drop Items</t>
- <t id="7734">Drop All Illegal Items</t>
- <t id="7735">(section header about dropping items)Drop</t>
- <t id="7878">Drop Inventory</t>
- <t id="7961">Cancel Builder Assignment</t>
- <t id="8379">Stations & Subordinates</t>
- <t id="8380">Stations & All Ships</t>
- <t id="8381">Ships with Inventory</t>
- <t id="8382">Wrecks</t>
- <t id="8383">Show wrecks.</t>
- <t id="8384">Any inventory this person is carrying will be lost. To prevent this, make sure their new workplace has a captain first.</t>
- <t id="8426">The module has been hacked!</t>
- <t id="8618">Transfer Wares</t>
- <t id="8940">Tobii</t>
- <t id="8941">Track Mode</t>
- <t id="8942">Disabled</t>
- <t id="8943">Continous Gaze</t>
- <t id="8944">Discreet Gaze</t>
- <t id="8945">Head Tracking</t>
- <t id="8946">Rotation Factor</t>
- <t id="8947">Rotation Deadzone</t>
- <t id="8948">Position Deadzone</t>
- <t id="9143">Blacklists</t>
- <t id="9144">Create New Blacklist</t>
- <t id="9145">Name</t>
- <t id="9146">Confirm Changes</t>
- <t id="9147">Cancel Changes</t>
- <t id="9148">Delete Blacklist</t>
- <t id="9149">Set blacklist as default for</t>
- <t id="9150">Military Ships</t>
- <t id="9151">Civilian Ships</t>
- <t id="9152">Sectors containing dangerous regions</t>
- <t id="9153">Sectors owned by enemies</t>
- <t id="9154">Sectors owned by the following factions</t>
- <t id="9155">Specific sectors</t>
- <t id="9156">Add / Remove Faction</t>
- <t id="9157">Add / Remove Sector</t>
- <t id="9158">Blacklists enable you to block access of your ships to certain areas.\n\nShips can violate this restriction if they are ordered explicitly by you or their commander.</t>
- <t id="9159">Blacklist</t>
- <t id="9160">Save Blacklist</t>
- <t id="9161">(Blacklist)Type</t>
- <t id="9162">Travel</t>
- <t id="9163">Activities</t>
- <t id="9164">Trade</t>
- <t id="9165">Sector Travel</t>
- <t id="9166">Sector Activities</t>
- <t id="9167">Trade Restrictions</t>
- <t id="9168">Do not traverse</t>
- <t id="9169">Do not perform activities in</t>
- <t id="9170">Do not trade with</t>
- <t id="9171">Global Orders</t>
- <t id="9172">Default</t>
- <t id="9173">Civilian</t>
- <t id="9174">Military</t>
- <t id="9175">Both</t>
- <t id="9176">Select Factions</t>
- <t id="9177">Select Sectors</t>
- <t id="9178">Blacklists for Subordinates</t>
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| Код:- <page id="1002" title="Player Choices" descr="General Player Choices in Conversations - Remember to look for text from XRDB before adding new" voice="no">
- добавлено
- <t id="2065">Collect the lockbox</t>
- <t id="3019">Hand me your inventory</t>
- <t id="12300">Ask for: Job offer</t>
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| Код:- <page id="1010" title="UI Action Names" descr="0" voice="no">
- добавлено
- <t id="49">Open Lockbox</t>
- <t id="50">Access Safe Deposit Storage</t>
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| Код:- <page id="1012" title="Help Texts" descr="0" voice="no">
- добавлено
- <t id="7002">You will automatically enter your spacesuit when you leave the ship.</t>
- изменено
- <t id="7020">Walk to the exit and interact with the panel.</t>
- <t id="7510">Press $INPUT_ACTION_DOCK_ACTION$ or use the ship menu \($INPUT_ACTION_OPEN_COCKPIT_MENU$\) to request docking permission.</t>
- <t id="8240">You can now pick the satellite up by flying over it.</t>
- <t id="10031">Select the ACCEPTED MISSIONS tab.</t>
- <t id="10101">Select the OTHER MISSIONS tab.</t>
- <t id="10200">Select the MISSION OFFERS tab.</t>
- <t id="14002">To pick up ORE, SILICON or ICE you need a ship with SOLID STORAGE.</t>
- <t id="14062">You can use $INPUT_ACTION_PREV_TARGET_ACTION$/$INPUT_ACTION_NEXT_TARGET_ACTION$ target buttons to select nearby asteroids.</t>
- добавлено
- <t id="14105">While other weapons also work, the mining laser is the most efficient.</t>
- <t id="14203">Some drops don't contain anything worthwhile.</t>
- <t id="14207">When an asteroid is mined, minerals can drop in nearby space.</t>
- <t id="14208">You can pick these up with a ship with SOLID STORAGE.</t>
- изменено
- <t id="14212">While in Asteroid fields, look out for blinking CRYSTALS.(do-not-use)</t>
- <t id="14213">CRYSTALS are small and can be collected with all ships.(do-not-use)</t>
- <t id="14214">They go in your INVENTORY and can be sold on most stations.(do-not-use)</t>
- добавлено
- <t id="14300">While in Asteroid fields, look out for blinking CRYSTALS on asteroids.</t>
- <t id="14305">You can mine crystals by accurately targeting them with the primary weapons of an S-class ship.</t>
- <t id="14310">Shoot the crystals with your primary weapon.(player on S-class ship)</t>
- <t id="14320">Pick up the crystal which just dropped.</t>
- <t id="14330">CRYSTALS are small and can be collected with all ships.</t>
- <t id="14331">They go in your INVENTORY and can be sold on most stations.</t>
- <t id="19000">(Resupply tutorial)</t>
- <t id="19001">This tutorial requires you to have a fleet.</t>
- <t id="19003">This fleet should consist of at least one S/M ship and a resupply ship.</t>
- <t id="19004">This fleet should consist of at least one capital ship and a resupply ship.</t>
- <t id="19010">Carriers can resupply both S and M ships.</t>
- <t id="19011">Resupply ships can resupply an entire fleet.</t>
- <t id="19015">Supplies can range from drones, missiles and satellites to mines.</t>
- <t id="19020">{1012,5001}(Open map)</t>
- <t id="19024">When a resupply ship is added to a fleet, its default behaviour is to create trade-offers when running out of supplies.</t>
- <t id="19030">Select a resupply ship and open a context-menu.</t>
- <t id="19032">Select the '{1041,621}'(get supplies) command from the context-menu.</t>
- <t id="19034">The '{1041,621}'(get supplies) command forces the resupply ship to actively restock its supplies.</t>
- <t id="19040">When given this order, the resupply ship will leave the fleet in order to find supplies.</t>
- <t id="19042">When stocked up on supplies, the ship will rejoin the fleet.</t>
- <t id="19100">Members of a fleet with a resupply ship will automatically resupply based on the global configuration.</t>
- <t id="19110">Select the PLAYER INFORMATION tab.</t>
- <t id="19112">Select the GLOBAL ORDERS tab.</t>
- <t id="19120">On this page the automatic resupply strategy for ships running out of supplies can be set.</t>
- <t id="19122">This is the default, in case a commander doesn't have a specific setting.</t>
- <t id="19200">Resupply behaviour can be specified per ship.</t>
- <t id="19201">Right-click on one of your ships and select INFORMATION from the context menu.</t>
- <t id="19202">Select the MAP tab.</t>
- <t id="19205">Select one of your ships.</t>
- <t id="19210">Select the INFORMATION tab.</t>
- <t id="19212">Select the BEHAVIOUR tab.</t>
- <t id="19220">You can configure the automatic resupply behaviour specific for a ship when it runs out of supplies.</t>
- <t id="19222">The ship can inherit the commanders' resupply setting or specify a custom setting.</t>
- <t id="19224">The low/medium/high custom settings specify how much is restocked from the fleets' resupply ship.</t>
- <t id="19226">Ships initiate a supply run with the fleet's resupply ship when they run out of a resource and after battles.</t>
- <t id="19228">Supply runs can also be disabled entirely, by setting the behaviour to 'off'.</t>
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| Код:- <page id="1015" title="Notifications" descr="0" voice="no">
- добавлено
- <t id="269">Found a lockbox</t>
- <t id="415">Tutorial aborted: fleet required.</t>
- <t id="416">Tutorial aborted: fleet with resupply ship required.</t>
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| Код:- <page id="1016" title="Logbook Texts" descr="0" voice="no">
- добавлено
- <t id="130">$ENTITYNAME$ handed you the following item: </t>
- <t id="131">$ENTITYNAME$ handed you the following items: </t>
- <t id="132">$ENTITYNAME$ handed multiple items to you. Most valuable: $WARENAME$</t>
- <t id="133">$AMOUNT$x $WARENAME$</t>
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| Код:- <page id="1026" title="Mouse-Over Tooltips" descr="0" voice="no">
- добавлено
- <t id="2635">Continuously tracks your eye movement and turns the camera.</t>
- <t id="2636">Tracks your eye movement and turns the camera when gazing at the edges of the screen.</t>
- <t id="2637">Tracks your head and applies your pose to the camera.</t>
- <t id="2638">Scales rate of camera rotation.</t>
- <t id="2639">Changes the angular deadzone.</t>
- <t id="2640">Changes the positional deadzone.</t>
- <t id="2641">Saves automatically after the interval begins at a convenient time \(e.g. docking, changing sectors\) and forces a save at the end of the interval.</t>
- <t id="7403">The research module has been hacked.</t>
- <t id="7829">Deposit all inventory items the captain has at the HQ.</t>
- <t id="7915">Not enough copies left in venture inventory.</t>
- <t id="9100">(Empire Menu)</t>
- <t id="9101">This blacklist type controls whether ships can travel through certain sectors.</t>
- <t id="9102">This blacklist type controls whether ships can perform activities like trading or minging in certain sectors.</t>
- <t id="9103">This blacklist type controls whether ships can trade with certain factions.</t>
- <t id="9104">The blacklist type can only be changed when creating the list.</t>
- <t id="9105">Saving the blacklist will make its type permanent.</t>
- <t id="9106">This will delete the blacklist. All ships using this list will revert to their commander's behaviour or the default.</t>
- <t id="9107">Save changes to the blacklist.</t>
- <t id="9108">Revert changes to the blacklist.</t>
- <t id="9109">You cannot save the blacklist before setting its type.</t>
- <t id="20038">Ship does not have marines.</t>
- <t id="20039">Capital ships cannot open lockboxes.</t>
- <t id="20040">Ship does not have forward-mounted non-missile weapons.</t>
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| Код:- <page id="1036" title="Response Signals" descr="Describes responses to things like police and pirate demands" voice="no">
- добавлено
- <t id="131">Found Lockbox</t>
- <t id="132">Ship has found a lockbox</t>
- <t id="133">%s(ship name) %s(ship ID code) in %s(sector name)\nFound a lockbox.</t>
- <t id="281">Collect</t>
- <t id="282">Attempt to collect the lockbox yourself</t>
- <t id="291">Ignore</t>
- <t id="292">Ignore the lockbox</t>
- <t id="301">Protect</t>
- <t id="302">Protect the lockbox</t>
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| Код:- <page id="1041" title="Orders" descr="Describes the order names, their descriptions and order parameter names and descriptions" voice="no">
- добавлено
- <t id="651">Deposit Inventory</t>
- <t id="652">Deposit all inventory items the captain has at the specified destination.</t>
- <t id="661">Collect Lockbox</t>
- <t id="662">Attempt to open the specified lockbox and collect its contents.</t>
-
- <t id="10159">Internal order</t>
- <t id="10160">Lockbox</t>
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| Код:- <page id="20105" title="Weapons and Turrets" descr="Names and descriptions of weapons and turrets" voice="no">
- добавлено
- <t id="5241">(Pulse Turret){20105,4001}</t>
- <t id="5242">{20006,102}(No information available)</t>
- <t id="5243">(Pulse){20105,4003}</t>
- <t id="5244">(SPL L Pulse Turret Mk1){20202,303} {20111,5031} {20105,5011} {20111,101}</t>
- <t id="5245">(Pulse Mk1){20105,5013} {20111,101}</t>
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| Код:- <page id="20106" title="Shields" descr="Names and descriptions of ship and station shields" voice="no">
- добавлено
- <t id="3081">(Shield Generator){20106,1001}</t>
- <t id="3082">{20006,102}(No information available)</t>
- <t id="3083">(Shield){20106,1003}</t>
- <t id="3084">(SPL L Shield Generator Mk1){20202,303} {20111,5031} {20106,3021} {20111,101}</t>
- <t id="3085">(Shield Mk1){20106,3023} {20111,101}</t>
- <t id="3091">(Shield Generator){20106,1001}</t>
- <t id="3092">{20006,102}(No information available)</t>
- <t id="3093">(Shield){20106,1003}</t>
- <t id="3094">(SPL L Shield Generator Mk2){20202,303} {20111,5031} {20106,3061} {20111,201}</t>
- <t id="3095">(Shield Mk2){20106,3063} {20111,201}</t>
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| Код:- <page id="20109" title="Miscellaneous Objects" descr="Names and descriptions of miscellaneous objects" voice="yes">
- добавлено
- <t id="9001">Safe Deposit Storage</t>
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| Код:- <page id="20110" title="Equipment Mods" descr="Names and descriptions of equipment mods and related items" voice="no">
- добавлено
- <t id="100010011">{20110,100010012} \({20110,100001} - {20110,1001}\)</t>
- <t id="100010012">Piercer</t>
- <t id="100010021">{20110,100010022} \({20110,100001} - {20110,1001}\)</t>
- <t id="100010022">Stabber</t>
- <t id="100010031">{20110,100010032} \({20110,100001} - {20110,1001}\)</t>
- <t id="100010032">Slasher</t>
- <t id="100020011">{20110,100020012} \({20110,100001} - {20110,1101}\)</t>
- <t id="100020012">Assassin</t>
- <t id="100020021">{20110,100020022} \({20110,100001} - {20110,1101}\)</t>
- <t id="100020022">Exterminator</t>
- <t id="100020031">{20110,100020032} \({20110,100001} - {20110,1101}\)</t>
- <t id="100020032">Butcher</t>
- <t id="100020041">{20110,100020042} \({20110,100001} - {20110,1101}\)</t>
- <t id="100020042">Executioner</t>
- <t id="100020051">{20110,100020052} \({20110,100001} - {20110,1101}\)</t>
- <t id="100020052">Slayer</t>
- <t id="100030011">{20110,100030012} \({20110,100001} - {20110,1201}\)</t>
- <t id="100030012">Obliterator</t>
- <t id="100030021">{20110,100030022} \({20110,100001} - {20110,1201}\)</t>
- <t id="100030022">Annihilator</t>
- <t id="100110011">{20110,100110012} \({20110,100011} - {20110,1001}\)</t>
- <t id="100110012">Tramontane</t>
- <t id="100110021">{20110,100110022} \({20110,100011} - {20110,1001}\)</t>
- <t id="100110022">Gregale</t>
- <t id="100110031">{20110,100110032} \({20110,100011} - {20110,1001}\)</t>
- <t id="100110032">Mistral</t>
- <t id="100120011">{20110,100120012} \({20110,100011} - {20110,1101}\)</t>
- <t id="100120012">Labrador</t>
- <t id="100120021">{20110,100120022} \({20110,100011} - {20110,1101}\)</t>
- <t id="100120022">Humboldt </t>
- <t id="100120031">{20110,100120032} \({20110,100011} - {20110,1101}\)</t>
- <t id="100120032">Kuril</t>
- <t id="100120041">{20110,100120042} \({20110,100011} - {20110,1101}\)</t>
- <t id="100120042">Okhotsk</t>
- <t id="100120051">{20110,100120052} \({20110,100011} - {20110,1101}\)</t>
- <t id="100120052">Benguela</t>
- <t id="100210011">{20110,100210012} \({20110,100021} - {20110,1001}\)</t>
- <t id="100210012">Cowboy</t>
- <t id="100310011">{20110,100310012} \({20110,100031} - {20110,1001}\)</t>
- <t id="100310012">Dispatcher</t>
- <t id="100330011">{20110,100330012} \({20110,100031} - {20110,1201}\)</t>
- <t id="100330012">Expediter</t>
- <t id="100410011">{20110,100410012} \({20110,100041} - {20110,1001}\)</t>
- <t id="100410012">Endurance</t>
- <t id="100510011">{20110,100510012} \({20110,100051} - {20110,1001}\)</t>
- <t id="100510012">Digger</t>
- <t id="100530011">{20110,100530012} \({20110,100051} - {20110,1201}\)</t>
- <t id="100530012">Excavator</t>
- <t id="100610011">{20110,100610012} \({20110,100061} - {20110,1001}\)</t>
- <t id="100610012">Gum</t>
- <t id="100620011">{20110,100620012} \({20110,100061} - {20110,1101}\)</t>
- <t id="100620012">Cement</t>
- <t id="100620021">{20110,100620022} \({20110,100061} - {20110,1101}\)</t>
- <t id="100620022">Glue</t>
- <t id="100630021">{20110,100630022} \({20110,100061} - {20110,1201}\)</t>
- <t id="100630022">Adhesive</t>
- <t id="100710011">{20110,100710012} \({20110,100071} - {20110,1001}\)</t>
- <t id="100710012">Jumper</t>
- <t id="100810011">{20110,100810012} \({20110,100081} - {20110,1001}\)</t>
- <t id="100810012">Lens</t>
- <t id="101010011">{20110,101010012} \({20110,100101} - {20110,1001}\)</t>
- <t id="101010012">Gimbal</t>
- <t id="110010011">{20110,110010012} \({20110,101001} - {20110,1001}\)</t>
- <t id="110010012">Pusher</t>
- <t id="110010021">{20110,110010022} \({20110,101001} - {20110,1001}\)</t>
- <t id="110010022">Nudger</t>
- <t id="110020011">{20110,110020012} \({20110,101001} - {20110,1101}\)</t>
- <t id="110020012">Propeller</t>
- <t id="110020021">{20110,110020022} \({20110,101001} - {20110,1101}\)</t>
- <t id="110020022">Impeller</t>
- <t id="110030011">{20110,110030012} \({20110,101001} - {20110,1201}\)</t>
- <t id="110030012">Slingshot</t>
- <t id="110110011">{20110,110110012} \({20110,101011} - {20110,1001}\)</t>
- <t id="110110012">Crab</t>
- <t id="110110021">{20110,110110022} \({20110,101011} - {20110,1001}\)</t>
- <t id="110110022">Sidewinder</t>
- <t id="110210011">{20110,110210012} \({20110,101021} - {20110,1001}\)</t>
- <t id="110210012">Spinner</t>
- <t id="110210021">{20110,110210022} \({20110,101021} - {20110,1001}\)</t>
- <t id="110210022">Twister</t>
- <t id="110230011">{20110,110230012} \({20110,101021} - {20110,1201}\)</t>
- <t id="110230012">Whirlygig</t>
- <t id="110310011">{20110,110310012} \({20110,101031} - {20110,1001}\)</t>
- <t id="110310012">Juno</t>
- <t id="110310021">{20110,110310022} \({20110,101031} - {20110,1001}\)</t>
- <t id="110310022">Minuteman</t>
- <t id="110320011">{20110,110320012} \({20110,101031} - {20110,1101}\)</t>
- <t id="110320012">Antares</t>
- <t id="110320021">{20110,110320022} \({20110,101031} - {20110,1101}\)</t>
- <t id="110320022">Delta</t>
- <t id="110330011">{20110,110330012} \({20110,101031} - {20110,1201}\)</t>
- <t id="110330012">Atlas</t>
- <t id="110410011">{20110,110410012} \({20110,101041} - {20110,1001}\)</t>
- <t id="110410012">Creatine</t>
- <t id="111010011">{20110,111010012} \({20110,101101} - {20110,1001}\)</t>
- <t id="111010012">Aestus</t>
- <t id="111010021">{20110,111010022} \({20110,101101} - {20110,1001}\)</t>
- <t id="111010022">Reaver</t>
- <t id="111020011">{20110,111020012} \({20110,101101} - {20110,1101}\)</t>
- <t id="111020012">Mira</t>
- <t id="111020021">{20110,111020022} \({20110,101101} - {20110,1101}\)</t>
- <t id="111020022">Vinci</t>
- <t id="111030011">{20110,111030012} \({20110,101101} - {20110,1201}\)</t>
- <t id="111030012">Vikas</t>
- <t id="111110011">{20110,111110012} \({20110,101111} - {20110,1001}\)</t>
- <t id="111110012">Afterburner</t>
- <t id="111210011">{20110,111210012} \({20110,101121} - {20110,1001}\)</t>
- <t id="111210012">Spur</t>
- <t id="111310011">{20110,111310012} \({20110,101131} - {20110,1001}\)</t>
- <t id="111310012">Anchor</t>
- <t id="111410011">{20110,111410012} \({20110,101141} - {20110,1001}\)</t>
- <t id="111410012">Overdrive</t>
- <t id="120010011">{20110,120010012} \({20110,102001} - {20110,1001}\)</t>
- <t id="120010012">Honeycomb</t>
- <t id="120020011">{20110,120020012} \({20110,102001} - {20110,1101}\)</t>
- <t id="120020012">Composite</t>
- <t id="120030011">{20110,120030012} \({20110,102001} - {20110,1201}\)</t>
- <t id="120030012">Nanotube</t>
- <t id="120110011">{20110,120110012} \({20110,102011} - {20110,1001}\)</t>
- <t id="120110012">Polisher</t>
- <t id="120120011">{20110,120120012} \({20110,102011} - {20110,1101}\)</t>
- <t id="120120012">Lubricator</t>
- <t id="120210011">{20110,120210012} \({20110,102021} - {20110,1001}\)</t>
- <t id="120210012">Buttress</t>
- <t id="120310011">{20110,120310012} \({20110,102031} - {20110,1001}\)</t>
- <t id="120310012">Garage</t>
- <t id="120410011">{20110,120410012} \({20110,102041} - {20110,1001}\)</t>
- <t id="120410012">Bandolier</t>
- <t id="120610011">{20110,120610012} \({20110,102061} - {20110,1001}\)</t>
- <t id="120610012">Barrage</t>
- <t id="120710011">{20110,120710012} \({20110,102071} - {20110,1001}\)</t>
- <t id="120710012">Rack</t>
- <t id="120910011">{20110,120910012} \({20110,102091} - {20110,1001}\)</t>
- <t id="120910012">Scope</t>
- <t id="130010011">{20110,130010012} \({20110,103001} - {20110,1001}\)</t>
- <t id="130010012">Buckler</t>
- <t id="130020011">{20110,130020012} \({20110,103001} - {20110,1101}\)</t>
- <t id="130020012">Kite</t>
- <t id="130030011">{20110,130030012} \({20110,103001} - {20110,1201}\)</t>
- <t id="130030012">Pavise</t>
- <t id="130030021">{20110,130030022} \({20110,103001} - {20110,1201}\)</t>
- <t id="130030022">Targe</t>
- <t id="130110011">{20110,130110012} \({20110,103011} - {20110,1001}\)</t>
- <t id="130110012">Medic</t>
- <t id="130210011">{20110,130210012} \({20110,103021} - {20110,1001}\)</t>
- <t id="130210012">Bandage</t>
- <t id="130220011">{20110,130220012} \({20110,103021} - {20110,1101}\)</t>
- <t id="130220012">Cast</t>
- <t id="130230011">{20110,130230012} \({20110,103021} - {20110,1201}\)</t>
- <t id="130230012">Traction</t>
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| Код:- <page id="30004" title="Miscellaneous mission text" descr="Miscellaneous mission texts referenced by several sources" voice="no">
- добавлено
- <t id="10000">(Reward names)</t>
- <t id="10001">Paint mod: $MODNAME$</t>
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| Код:- <page id="30138" title="Rescue Ship" descr="0" voice="no">
- изменено
- <t id="1101">Stranded Pirates</t>
- <t id="1102">During a high-speed escape from their former 'friends', a crew of Scale Plate defectors managed to maroon themselves in a cluster of their own mines nearby. We have offered them safe conduct in return for inside information on pirate operations, but this deal means nothing as long as they are unable to leave the danger zone. If you are confident in your ability to handle tracker mines, please find a way to remove them without damaging the ship.</t>
- <t id="1201">Maintenance Outsourcing</t>
- <t id="1202">We are continuously updating our security protocols and defensive installations to stay ahead in the galactic arms race. Due to their volatile and fickle nature, tracker mines have often caused us problems in this regard. Last time, we hired an especially eager contractor, who insisted on a 'hands on' approach. Halfway through the process, they realised their mistake and, in trying to revert the software update, accidentally reset the mines' friend-or-foe recognition. We are legally obligated to remove the malfunctioning mines and would like to outsource this task to pilots of all skill levels. If you are up for it, please also make sure not to damage our former contractor's ship, as his demise would unnecessarily strain our insurance.</t>
- добавлено
- <t id="1401">Xenon Military Studies</t>
- <t id="1402">Our reconnaissance found an inactive minefield which has been identified as Xenon technology. A military scientist, eager to research Xenon engineering, has been deployed to examine the mines and extract relevant hardware. Unfortunately in his endeavours he triggered some safeguard within the mines and activated the whole field. It's a miracle that they didn't blow him up right away, but now he is stuck and, from his position, is unable to safely attempt an escape. To return the scientist, his research and the hardware he was able to extract, we need someone to disarm the mines without harming the ship and its crew.</t>
- <t id="1403">(Mines){1001,1326}</t>
- <t id="1501">Malware of unknown origin</t>
- <t id="1502">One of our minefields has been taken over by an unknown party. The hacked mines behave as usual, until they identify a ship they are supposed to let through. The malware then primes the mines trapping the ship inside. Another ship with transit clearance got trapped inside one of our minefields. We need someone to free the victim and their ship unharmed.</t>
- <t id="1503">(Mines){1001,1326}</t>
- <t id="1601">(Argon)Minefield Maintenance</t>
- <t id="1602">To update old software on a couple of our mines we commissioned a contractor. Trying to accomplish this, the contractor obviously broke some of the security protocols they were supposed to follow and trapped themselves inside the minefield. With the mines now being of no use to anyone, we need someone to free our contractor so that they can face the legal consequences of their protocol breach and compensate us for the material loss.</t>
- <t id="1603">(Mines){1001,1326}</t>
- <t id="1701">(Argon)Marital Quarrel</t>
- <t id="1702">During a heated debate the pilot's spouse trapped them and their ship by releasing and priming the mines they were carrying. It remains unclear why they were carrying mines to begin with. Given their affiliation to the Argon Federation, we see an obligation to deliver them from this situation. Unrelated to this incident we are also interested in an examination of their legal documents. To do so, we need someone to disarm the explosives without harming the ship and its crew.</t>
- <t id="1703">(Mines){1001,1326}</t>
- <t id="1801">(Teladi)Mine Disarming Service</t>
- <t id="1802">As part of my business ventures, I maintain a couple of minefields. They present no threat to any reasonable pilot, as they do not explode on approach, but only when ships try to depart. The locals have long-since learned to avoid them anyway. Trapped ships are charged a release fee and offered a great discount on better scanners. As it would be unreasonably expensive for me to free the trapped customers myself, I need someone to free them for a share of the fee. Sadly it is also too expensive to retrieve and reuse the mines, which is why contractors usually destroy them.</t>
- <t id="1803">(Mines){1001,1326}</t>
- <t id="1901">Negligence is a Minefield</t>
- <t id="1902">In accordance with the will of the Pontifex, Paranid stationary defences are examined regularly by an official representative of our most benevolent Priest King. While applying the necessary seals and certificates to a cluster of tracking mines, the commissioner failed to follow protocol and reactivated their motion sensors prematurely. Though he was immediately charged with negligence and obligated to seek holy absolution, the matter of his retrieval remains unresolved. Should you be inclined to devote yourself to this low-priority mission, you may still receive a suitable reward. As always, we expect nothing less than flawless execution.</t>
- <t id="1903">(Mines){1001,1326}</t>
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| Код:- Добавлен раздел
- <page id="30139" title="Rescue Ship - Abandoned" descr="0" voice="no">
- <t id="1">(Reward)A share of the ship's value</t>
- <t id="2">(Objective)(Secure: )Abandoned ship</t>
- <t id="1101">Explosive Extraction</t>
- <t id="1102">A local pirate has abandoned their ship not too far away, and we believe it to be carrying important data that we'd like recovered. Before we could get to the ship though, with the pilot still missing, the pirates placed smart mines around it, which makes it difficult to get close. We need someone to disarm the mines without destroying the ship.</t>
- <t id="1103">(Mines){1001,1326}</t>
- <t id="1201">Fragile Salvage</t>
- <t id="1202">We're looking for a good and careful pilot, ideally with experience in disarming smart mines, to deal with a situation nearby. A ship we've been tracking for some time has been abandoned, and the pilot ordered smart mines placed around it so that we couldn't get close. We need this ship in as good a condition as possible, so please be careful when disarming the explosives.</t>
- <t id="1203">(Mines){1001,1326}</t>
- </page>
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| Код:- <page id="30140" title="Scan" descr="0" voice="no">
- добавлено
- <t id="40101">Efficiency Deficiency</t>
- <t id="40102">Did you ever wonder how much precious energy your ship wastes while you're running simple errands? Are you losing sleep over the staggering logistical paradox of Energy Cell transports? Worry no more! We are currently assembling a report which will shine a light on this issue and revolutionise trading efficiency. You could help us by scanning ships for Energy Cells and transferring the collected data to us for some small compensation.</t>
- <t id="40103">{30004,1903}</t>
- <t id="40201">Mining Survey</t>
- <t id="40202">Ore has always been easy to find, cheap to mine and quick to sell. A recent increase in activity by independent miners, no doubt encouraged by the reopened gate connections, has made it difficult to monitor this elusive flow of raw materials. We would therefore like to expand our network and offer a reward for any information about ships carrying Ore.</t>
- <t id="40203">{30004,1903}</t>
- <t id="40301">Competitor Screening</t>
- <t id="40302">According to our contract with various large logistics enterprises, our corporation holds a monopoly on large scale Silicon transportation in this sector. Corporate intelligence, however, suggests that one of our partners is not honouring our agreement and is employing various freelancers to ship Silicon through our sector. To confirm our suspicions, any scans of ships transporting Silicon that you can provide will be suitably rewarded.</t>
- <t id="40303">{30004,1903}</t>
- <t id="40401">Water Shortages</t>
- <t id="40402">Dear pilot \nAs you may be aware, our beloved sector is notorious for its water shortages, but the sector administration fails to admit this and refuses to allocate more water supplies. To back up our claim with hard evidence, we're compiling statistics on local water transportation. YOU can help our cause by simply providing scans of water transport ships. Any useful data will be rewarded.</t>
- <t id="40403">{30004,1903}</t>
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| Код:- добавлен раздел
- <page id="30182" title="Resupply Tutorial" descr="Ship resupply tutorial text" voice="no">
- <t id="1">Fleet resupply</t>
- <t id="2">Tutorial to resupply your fleet.</t>
- <t id="20">Resupply ship management</t>
- <t id="21">Global resupply settings</t>
- <t id="22">Ship resupply settings</t>
- </page>
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| Код:- <page id="30192" title="Item Deployment Tutorial" descr="Item deployment tutorial text" voice="no">
- добавлено
- <t id="20">Deploy Satellite</t>
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| Код:- <page id="30210" title="Argon-Xenon War" descr="Texts for the 'Argon-Xenon war' mission-group and sub-mission variants" voice="no">
- добавлено
- <t id="150701">Xenon Energy Survey</t>
- <t id="150702">Federation Intelligence assigned our task force to map out crucial targets in the Xenon energy networks. Such groundwork could enable the Argon Federation to cripple multiple Xenon facilities as a whole. To complete our survey we request additional scans of Xenon ships transporting Energy Cells.</t>
- <t id="150703">(Scan Ship containing Ware){30004,1903}</t>
- <t id="150801">Xenon Behavioural Studies</t>
- <t id="150802">Even the Xenon rely on basic resources to build their infrastructure. In an attempt to understand, predict and ultimately control their territorial behaviour through deterrents, our Xenon specialists from Sandwell request scans of Xenon ships transporting Ore.</t>
- <t id="150803">(Scan Ship containing Ware){30004,1903}</t>
- <t id="150901">Xenon Efficiency Survey</t>
- <t id="150902">While industrial espionage allows us to quickly catch up on any technological progress in the gate network, the undeciphered Xenon communication protocols prevent us from gathering this kind of intelligence. However, being close to Xenon space grants us the unique opportunity to learn about their advances in economic organization. To achieve this, our Xenon specialists request scans of Xenon ships transporting Silicon.</t>
- <t id="150903">(Scan Ship containing Ware){30004,1903}</t>
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| Код:- <page id="30211" title="Argon-Holy Order War" descr="Texts for the 'Argon-Holy Order war' mission-group and sub-mission variants" voice="no">
- добавлено
- <t id="150701">Operative Evaluation</t>
- <t id="150702">Federal Intelligence is supporting a splinter cell of the Holy Order to gather intel and disrupt the Order's administrative capabilities. Our aid consists of water transports to feed the cell's workforce. However, Intelligence recognised a small but unexpected increase in the Holy Order's population, and is now concerned about the cell's loyalty. Thus, the last deliveries have been marked with an isotope. To confirm that our federal resources are not being used against the Argon Federation, Intelligence requests scans of Holy Order ships transporting Water.</t>
- <t id="150703">(Scan Ship containing Ware){30004,1903}</t>
- <t id="150801">Threat Assessment</t>
- <t id="150802">Since the Paranid Empire seems to be unwilling or unable to deal with its rebellion any time soon, the Argon Federation is initiating the appropriate steps to contain these fanatical pirates and secure our trade and our borders. To this end, Federal Intelligence suggests an evaluation of their access to Hull Parts. These numbers tell us how much firepower we have to bring along in order to turn their ships, stations, hopes and dreams into space dust. To aid Intelligence in their evaluation, provide scans of Holy Order ships transporting Hull Parts.</t>
- <t id="150803">(Scan Ship containing Ware){30004,1903}</t>
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| Код:- <page id="30212" title="Paranid-Holy Order War" descr="Texts for the 'Paranid-Holy Order war' mission-group and sub-mission variants" voice="no">
- добавлено
- <t id="150701">Clouded Vision</t>
- <t id="150702">The light's dogma clearly states that one's temper and aspirations must be controlled diligently. After all, unshackled imagination leads to radical vision, and ultimately heresy. The events which caused our former brethren to shut their ears to the guidance of our most benevolent Pontifex, and tragically forsake their assured salvation, are well beyond the scope of us humble servants. Nevertheless, there remains no question that the use of tempting substances must be decisively quashed! To aid in this most righteous of tasks, you are hereby commissioned to search passing ships for Spaceweed.</t>
- <t id="150703">(Scan Ship containing Ware){30004,1903}</t>
- <t id="150801">Numerical Advantage</t>
- <t id="150802">Despite their inferior morals and misguided faith, the heretics continue to be a worthy match for our mighty battle fleets. This comes as no surprise, since they are able to feed on the bountiful technological advancements wrought over millennia of research by our greatest, enlightened minds. It has therefore been decided that we must temporarily return to the old ways and overwhelm the slaves of the False Pontifex by sheer numbers. To approximate the potential of their military output, we require you to search for enemy transports carrying Hull Parts.</t>
- <t id="150803">(Scan Ship containing Ware){30004,1903}</t>
- <t id="150901">Frigid Temper</t>
- <t id="150902">It is becoming increasingly obvious that this holy war cannot be won through attrition, as long as the heretics continue to make use of our own technology. By priestly decree, we have therefore begun to target their production of Superfluid Coolant, which is vital in keeping superior Paranid weaponry and engines from overheating. It has now come to our attention, that one of our warrior scouts close to the border has misused this information to make deals with our enemy for his own profit. To identify the accomplices of this apostate, we need you to find and scan Heretic Order ships carrying Superfluid Coolant.</t>
- <t id="150903">(Scan Ship containing Ware){30004,1903}</t>
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| Код:- <page id="30213" title="Holy Order vs Argon War" descr="Texts for the 'Holy Order vs Argon war' mission-group and sub-mission variants" voice="no">
- добавлено
- <t id="150701">Humble the Savages</t>
- <t id="150702">The True Pontifex has decided to put the Argon infidels back in their place. As is to be expected from such inferior beings, incapable even of speaking our language, their cognitive capabilities aren't their own. Instead, they are dependent on technology to make decisions for them, thus creating the illusion of civilisation. By attacking their production chain of information processing components, we will thrust them back onto the planets on which they belong. To identify the logistics of their chip production facilities, you are ordered to find and scan Argon ships transporting: $WARE$.</t>
- <t id="150703">(Scan Ship containing Ware){30004,1903}</t>
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| Код:- <page id="30214" title="Holy Order vs Paranid war" descr="Texts for the 'Holy Order vs Paranid war' mission-group and sub-mission variants" voice="no">
- добавлено
- <t id="150701">Snare the Cowards</t>
- <t id="150702">The weaklings of the Godrealm of the Paranid are continuously grasping at straws to gain any sort of meagre advantage over our righteous warriors. Recently, they have begun to outfit their engines and thrusters with unsanctified components, most likely in an attempt to outrace our superior warships in the event of their inevitable defeat. In response to this, one of the True Pontifex' most trusted Priest Kings is assembling a strike force to pierce the heart of their cowardly operation and show them the utter futility of their actions. To prepare for this glorious undertaking, you are required to venture deep into the heretics' territory and identify ships which carry Antimatter Converters.</t>
- <t id="150703">(Scan Ship containing Ware){30004,1903}</t>
- <t id="150801">Explosive Fervour</t>
- <t id="150802">Over the course of the war, an increasing number of our most distinguished warrior Triads have outdone themselves. In unparalleled displays of holy zeal, they have loaded their cargo bays with experimental missiles and plunged deep into enemy ranks. While the True Pontifex is inclined to commend these brave souls' initiative, several Priest Dukes have voiced the suspicion that the despicable admirals of the so-called Godrealm might be preparing to employ similar tactics against us. To verify these claims, you are commissioned to gather information on heretic ships which are carrying the Advanced Composites needed to fashion such explosives.</t>
- <t id="150803">(Scan Ship containing Ware){30004,1903}</t>
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