linolafett постит новые крупицы информации по разработке X4. К сожален...
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linolafett постит новые крупицы информации по разработке X4. К сожален...

Terran Conflict (X3TC) / Форум / Курилка / ТрактирЪ "День дурака"

ТрактирЪ "День дурака"
(http://x3tc.net/x3_forum/?tid=1854)
Автор: UnknownObject
(02.04.2017 17:42:36)

linolafett постит новые крупицы информации по разработке X4. К сожалению, мне крайне не хватает времени на перевод. Прошу вас, уважаемые пилоты, кто желает, переведите эти сообщения и поместите перевод в теме "X4 - новости проекта". +10 от меня будет, как только увижу перевод.
Источник сообщений.
 linolafett, Thu, 30. Mar 17, 10:32 писал(а):
I got the lovely task of taking care of the UI in X4 and hope it will be useful for you as a user. There were quie a few threads already in the forum regarding UI behaviour: These threads are not wasted, i try to keep feedback in my mind when doing stuff.

I cant really say a lot regarding details, but some general things probably wont change anymore.

Main focus for me is to reduce the amount of clicks to do actions.
Buying a capital ship in XR with full equipment could take about 50 clicks. This was caused by layers, of layers of ui (sliders could not be inside a table, and had to be done in a new seperated menu).
We added this functionality now for X4. proper slider elements inside a table where you can also type in numbers (e.g for trading).
That was a must to condense the Menus massively.

Of course sometimes saving a click here and there will be problematic, so compromises have to be made to keep the overall behaviour of the Ui coherent.

In addition to that, i try to have often used interactions more prominent and the "hardcore" player functionalty not always directly exposed, to keep the Ui a bit easier to read and understand.
 


 linolafett, Thu, 30. Mar 17, 12:33 писал(а):
 "Caldazar" писал(а):

Then I'd like to use the opportunity to mention my personal pet peeve with the UI in the newer X-Games: I'd really love to have a complete and consistent set of keyboard commands. Read: I do not have to use the mouse and the same button usually does the same thing.
 


As i am currently doing a UI for mouse input, the keyboard input is by far not optimal.
Cases like having seperated tables and buttons on screen are an issue. Its difficult to get with ease in a different area of the ui without the mouse.
I am aware of it, but did not work on this behaviour so far.
It is neccessary to "fix" these cases for later controller input. I would like for joystick players and console controller to also be able to use the ui.
As the mouse/keyboard is the main input, expect a slower naviagation without a mouse.

 Caldazar писал(а):

For example, I would like to dock my ship without fiddling with my mouse until I manage to click a small icon that moves relative to my ship.
 

Shift+D makes you dock, if you have the docking software installed and are nearby the dockarea.
Shift+D again to undock.

 Caldazar писал(а):

I'm aware that this is probably not a mainstream concern, but I still want to ask: Where are good keyboard shortcuts on the priority list for X4?
 

Shortcuts are not my area of work. I cant really comment on this.
 


 linolafett, Fri, 31. Mar 17, 08:15 писал(а):
@misterWho: There wasnt much work done on squad behaviour so far, i'll ask around if this is still on the plate.


 "matveich " писал(а):

- General goto is to have no more than 3-4 clicks to get to any place in hierarchy.
 

I try to have a ui which is relying on tabs. In these i organize certain sets of features.

 matveich писал(а):
- Mass select with a mouse is a must.
 

Multiple selection of items in the map (drag a rectangle selection) and in the object list is now possible (shift+lmb).

 matveich писал(а):
- RMB mouse. Consider using RMB to draw a small context-based sub-menu for selected entries. 
 

So far also implemented in the map. We try to get context menus also in other areas of the game (e.g. hud).


 matveich писал(а):
- User shortcuts.
 

Again, cant really say anything for shortcuts and shortcut management.

 matveich писал(а):
- Address bar.
 
 
Not planned.
 

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