linolafett постит новые крупицы информации по разработке X4. К сожалению, мне крайне не хватает времени на перевод. Прошу вас, уважаемые пилоты, кто желает, переведите эти сообщения и поместите перевод в теме "X4 - новости проекта". +10 от меня будет, как только увижу перевод. Источник сообщений.
| linolafett, Thu, 30. Mar 17, 10:32 писал(а):I got the lovely task of taking care of the UI in X4 and hope it will be useful for you as a user. There were quie a few threads already in the forum regarding UI behaviour: These threads are not wasted, i try to keep feedback in my mind when doing stuff.
I cant really say a lot regarding details, but some general things probably wont change anymore.
Main focus for me is to reduce the amount of clicks to do actions. Buying a capital ship in XR with full equipment could take about 50 clicks. This was caused by layers, of layers of ui (sliders could not be inside a table, and had to be done in a new seperated menu). We added this functionality now for X4. proper slider elements inside a table where you can also type in numbers (e.g for trading). That was a must to condense the Menus massively.
Of course sometimes saving a click here and there will be problematic, so compromises have to be made to keep the overall behaviour of the Ui coherent.
In addition to that, i try to have often used interactions more prominent and the "hardcore" player functionalty not always directly exposed, to keep the Ui a bit easier to read and understand. |
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| linolafett, Thu, 30. Mar 17, 12:33 писал(а): | "Caldazar" писал(а): Then I'd like to use the opportunity to mention my personal pet peeve with the UI in the newer X-Games: I'd really love to have a complete and consistent set of keyboard commands. Read: I do not have to use the mouse and the same button usually does the same thing. |
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As i am currently doing a UI for mouse input, the keyboard input is by far not optimal. Cases like having seperated tables and buttons on screen are an issue. Its difficult to get with ease in a different area of the ui without the mouse. I am aware of it, but did not work on this behaviour so far. It is neccessary to "fix" these cases for later controller input. I would like for joystick players and console controller to also be able to use the ui. As the mouse/keyboard is the main input, expect a slower naviagation without a mouse.
| Caldazar писал(а): For example, I would like to dock my ship without fiddling with my mouse until I manage to click a small icon that moves relative to my ship.
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Shift+D makes you dock, if you have the docking software installed and are nearby the dockarea. Shift+D again to undock.
| Caldazar писал(а): I'm aware that this is probably not a mainstream concern, but I still want to ask: Where are good keyboard shortcuts on the priority list for X4? |
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Shortcuts are not my area of work. I cant really comment on this. |
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| linolafett, Fri, 31. Mar 17, 08:15 писал(а):@misterWho: There wasnt much work done on squad behaviour so far, i'll ask around if this is still on the plate.
| "matveich " писал(а): - General goto is to have no more than 3-4 clicks to get to any place in hierarchy. |
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I try to have a ui which is relying on tabs. In these i organize certain sets of features.
| matveich писал(а):- Mass select with a mouse is a must. |
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Multiple selection of items in the map (drag a rectangle selection) and in the object list is now possible (shift+lmb).
| matveich писал(а):- RMB mouse. Consider using RMB to draw a small context-based sub-menu for selected entries. |
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So far also implemented in the map. We try to get context menus also in other areas of the game (e.g. hud).
Again, cant really say anything for shortcuts and shortcut management.
Not planned. |
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