- UPLINK! Statistics from your game (such as number of ships or stations owned, distance travelled, time played etc.) can now be exported and uploaded to www.egosoft.com. If you upload data from unmodified games you will soon after find yourself in our online rankings. See how your game compares to that of others! Data from modified games can still be uploaded and displayed in the user profile, however we cannot allow modified games to be part of our online rankings. To export data go to the options menu and select "Export Game Statistics". This will create a file "PlayerStats.pck" in "My Documents\Egosoft\X3".
- script command to add blueprints for ships to the HQ
- script command to check if blueprints for a ship are available at the HQ
- script command to remove blueprints from the HQ
- script command "last load time" to get the time (in seconds since gamestart) when the last savegame was loaded (will be 0 for a new game)
- script command to set the morale of an NPC pilot
- script command to set the aggression level of an NPC pilot
- script command to switch collisions for ships on or off (ships will not avoid obstacles and cannot collide with anything)
- script command to force the position of an object to specific coordinates (no collision checks are made)
Fixes:
- controlling the ship via mouse should now work properly even at very high framerates
- typing text under Win98SE/ME has been fixed, however umlauts or cyrillic characters are not available under Win98SE/ME
- ships are now removed from repair/reverse-engineering queues if they undock from the HQ
- Teladi Falcon Sentinel and Argon Nova Vanguard models corrected (only affected the 'Game Of The Year 2007' edition of X3)
- new script commands will also appear when using the Script Editor in loaded savegames
- script command "get merchants" now works as intended
Savegame compatibility is maintained from all previous versions to 2.5