Торговые команды / X3 Terran Conflict (Земной конфликт)
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Торговые команды

Автор: Макс aka Malstrime

Скрипты.
 Что это и с чем их едят.


<< Команды ScE.




Торговые команды.


  1. <RetVar/IF> get player money

Описание.

  1. add money to player: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> add <Var/Number> units of <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> install <Var/Number> units of <Var/Ware>

Описание.

  1. <RetVar> = get volume of ware <Var/Ware>

Описание.

  1. <RetVar> = get transport class of ware <Var/Ware>

Описание.

  1. <RetVar/IF> find station: product <Var/Ware> with best price: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> find station: product <Var/Ware> with best price: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station: product <Var/Ware> with min. jumps: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> find station: product <Var/Ware> with min. jumps: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station: resource <Var/Ware> with best price: min.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> find station: resource <Var/Ware> with best price: min.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station: resource <Var/Ware> with min. jumps: min.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> find station: resource <Var/Ware> with min. jumps: min.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station sells: resource <Var/Ware> with best price: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> find station sells: resource <Var/Ware> with best price: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station sells: resource <Var/Ware> with min. jumps: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> find station sells: resource <Var/Ware> with min. jumps: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station: product <Var/Ware> with best price depend on jumps: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station: resource <Var/Ware> with best price depend on jumps: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar/IF> find station sells: resource <Var/Ware> with best price depend on jumps: max.price=<Var/Number>, amount=<Var/Number>, max.jumps=<Var/Number>, startsector=<Var/Sector>, trader=<Var/Ship/Station>, exclude array=<Value>

Описание.

  1. <RetVar> = get average price of ware <Var/Ware>

Описание.

  1. <RetVar> = get max price of ware <Var/Ware>

Описание.

  1. <RetVar> = get min price of ware <Var/Ware>

Описание.

  1. <RetVar> = get max price of ware <Var/Ware> as secondary resource

Описание.

  1. <RetVar> = get min price of ware <Var/Ware> as secondary resource

Описание.

  1. <RetVar/IF> is ware <Var/Ware> illegal in <Var/Race> sectors

Описание.

  1. <RetVar> = get maintype of ware <Var/Ware>

Описание.

  1. <RetVar> = get subtype of ware <Var/Ware>

Описание.

  1. <RetVar> = get ware from maintype <Var/Number> and subtype <Var/Number>

Описание.

  1. <RetVar> = get number of subtypes of maintype <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get maintype

Описание.

  1. <RetVar> = <RefObj> -> get subtype

Описание.

  1. <RetVar> = get relvalue of <Var/Ware>

Описание.

  1. <RetVar> = get notoriety required to buy ware: <Var/Ware>

Описание.

  1. <RetVar/IF> is equipment: ware=<Var/Ware>

Описание.

  1. <RetVar/IF> is upgrade: ware=<Var/Ware>

Описание.

  1. <RetVar/IF> is inventory: ware=<Var/Ware>

Описание.


Для кораблей.


  1. <RetVar/IF> <RefObj> -> buy <Var/Number> units of <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> buy <Var/Number> units of <Var/Ware> to a max. price of <Var/Number> Cr

Описание.

  1. <RetVar/IF> <RefObj> -> sell <Var/Number> units of <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> load <Var/Number> units of <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> unload <Var/Number> units of <Var/Ware>

Описание.

  1. <RetVar> = <RefObj> -> get max. ware transport class

Описание.

  1. <RetVar/IF> <RefObj> -> get cargo bay size

Описание.

  1. <RetVar/IF> <RefObj> -> get free volume of cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get volume of ware <Var/Ware> in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get true volume of ware <Var/Ware> in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get free volume of ware <Var/Ware> in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get total volume in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> can transport ware <Var/Ware>

Описание.

  1. <RefObj> -> add default items to ship

Описание.

  1. <RefObj> -> add lasers per value: <Var/Number> flags: <Var/Number>

Описание.

  1. <RefObj> -> add shields per value: <Var/Number>

Описание.

  1. <RefObj> -> switch laser in turret <Var/Number> gun <Var/Number> to <Var/Ware>

Описание.

  1. <RefObj> -> set wanted ware count to <Var/Number>

Описание.

  1. <RefObj> -> set wanted ware to <Var/Ware>

Описание.

  1. <RetVar> = <RefObj> -> get wanted ware count

Описание.

  1. <RetVar> = <RefObj> -> get wanted ware

Описание.

  1. <RetVar/IF> <RefObj> -> has illegal ware onboard: race=<Var/Race>

Описание.

  1. <RetVar/IF> <RefObj> -> get tradeable ware array from ship

Описание.

  1. <RetVar> = get warearray for <Var/Ship>

Описание.

  1. <RetVar> = <RefObj> -> get upgrade price: cargo-speed-rot <Var/Ware> units: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get defined amount of ware <Var/Ware> as ship hardware

Описание.

  1. <Var/Ware> <RefObj> -> set defined amount of ware <Var/Number> as ship hardware

Описание.


Описание.

  1. <RetVar> = <RefObj> -> get ship hardware as array

Описание.

  1. <RetVar/IF> <RefObj> -> can buy ware <Var/Ware> at station <Var/Station>

Описание.

  1. <RetVar/IF> <RefObj> -> can buy ware <Var/Ware> from race <Var/Race>

Описание.




Для станций.


  1. <RetVar/IF> <RefObj> -> get best store amount of ware <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> get max. store amount of ware <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> can buy ware <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> get intermediates buyable

Описание.

  1. <RefObj> -> set intermediates buyable to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> can sell ware <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> get intermediates sellable

Описание.

  1. <RefObj> -> set intermediates sellable to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get price of ware <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> get average price of ware <Var/Ware>

Описание.

  1. <RefObj> -> set price of ware <Var/Ware> to <Var/Number> Cr

Описание.

  1. <RetVar/IF> <RefObj> -> uses ware <Var/Ware> as primary resource

Описание.

  1. <RetVar/IF> <RefObj> -> uses ware <Var/Ware> as secondary resource

Описание.

  1. <RetVar/IF> <RefObj> -> trades with ware <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> get product ware

Описание.

  1. <RetVar/IF> <RefObj> -> get number of resources

Описание.

  1. <RetVar/IF> <RefObj> -> get number of primary resources

Описание.

  1. <RetVar/IF> <RefObj> -> get number of secondary resources

Описание.

  1. <RetVar/IF> <RefObj> -> get max trade jumps

Описание.

  1. <RefObj> -> set max trade jumps: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> only player own ships can trade with

Описание.

  1. <RetVar> = <RefObj> -> get tradeable ware array from station

Описание.

  1. <RetVar/IF> <RefObj> -> get products

Описание.

  1. <RetVar/IF> <RefObj> -> uses ware <Var/Ware> as product

Описание.

  1. <RetVar> = <RefObj> -> get production cycle time: account for secondary resources=<Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get remaining production cycle time

Описание.

  1. <RetVar> = <RefObj> -> get number of products per cycle

Описание.

  1. <RetVar> = <RefObj> -> get number of products per cycle for ware <Var/Ware>

Описание.

  1. <RetVar> = <RefObj> -> get production status: as percentage=<Var/Number>

Описание.

  1. <RefObj> -> add product to factory or dock: <Var/Ware>

Описание.

  1. <RefObj> -> add primary resource to factory: <Var/Ware>

Описание.

  1. <RefObj> -> add second resource to factory: <Var/Ware>

Описание.

  1. <RefObj> -> remove product from factory or dock: <Var/Ware>

Описание.

  1. <RefObj> -> remove primary resource from factory: <Var/Ware>

Описание.

  1. <RefObj> -> remove second resource from factory: <Var/Ware>

Описание.

  1. <RefObj> -> factory production task: on=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get repair cost of ship <Var/Ship>

Описание.

  1. <RefObj> -> add default wares to station/dock

Описание.


Для кораблей и станций.


  1. <RetVar/IF> <RefObj> -> get money

Описание.

  1. <RefObj> -> add money: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get amount of ware <Var/Ware> in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get true amount of ware <Var/Ware> in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get free amount of ware <Var/Ware> in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get max amount of ware <Var/Ware> that can be stored in cargo bay

Описание.

  1. <RetVar/IF> <RefObj> -> get ware storage percentage: ware=<Var/Ware>

Описание.


Торговец.


  1. add merchant <Var/String> base=<RefObj> -> wanted wares=<Var/Array> owned wares=<Var/Array> cash=<Var/Number> rank=<Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get merchants

Описание.

  1. remove merchant <Var/String>

Описание.

  1. merchant <Var/String> got ware <Var/Ware>: quantity=<Var/Number>

Описание.

  1. merchant <Var/String> sold ware <Var/Ware>: quantity=<Var/Number>

Описание.

  1. reset merchant <Var/String> expiry

Описание.

  1. <RetVar> = get data for merchant <Var/String>: item number=<Var/Number>

Описание.


Пассажиры.


  1. <RetVar/IF> <RefObj> -> create passenger in ship: name=<Var/String> race=<Var/Race> voice=<Var/Number> face=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> add pilot of ship <Var/Ship> as passenger: disable ship=<Var/Boolean>

Описание.

  1. <RetVar/IF> <RefObj> -> get passenger array

Описание.

  1. <RetVar/IF> <RefObj> -> move passenger to ship <Var/Ship>: set passenger as pilot=<Var/Boolean>

Описание.

  1. <RetVar/IF> <RefObj> -> eject passenger

Описание.

  1. <RetVar/IF> <RefObj> -> enslave passenger

Описание.

  1. <RetVar/IF> <RefObj> -> destroy passenger

Описание.

  1. <RefObj> -> train passenger to marine

Описание.

  1. <RefObj> -> create marine from passenger: fighting=<Var/Number> hacking=<Var/Number> mechanical=<Var/Number> engineering=<Var/Number>

Описание.

  1. <RefObj> -> set marine skill: fighting=<Var/Number>

Описание.

  1. <RefObj> -> set marine skill: hacking=<Var/Number>

Описание.

  1. <RefObj> -> set marine skill: mechanical=<Var/Number>

Описание.

  1. <RefObj> -> set marine skill: engineering=<Var/Number>

Описание.

  1. <RetVar/IF> is marine: passenger/astronaut=<Var/Passenger>

Описание.

  1. <RetVar/IF> <RefObj> -> can transport passenger: <Var/Passenger>

Описание.

  1. <RetVar/IF> <RefObj> -> can launch marines

Описание.

  1. <RetVar/IF> <RefObj> -> is ship boardable

Описание.

  1. <RetVar/IF> <RefObj> -> get marines array

Описание.

  1. <RetVar/IF> <RefObj> -> free space for marines

Описание.

  1. <RefObj> -> set passenger transport, destination=<Var/Station>, payment=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> is passenger to be transported

Описание.

  1. <RetVar/IF> <RefObj> -> get passenger transport destination

Описание.

  1. <RetVar/IF> <RefObj> -> get passenger transport payment

Описание.

  1. <RetVar/IF> <RefObj> -> get marine buy price

Описание.

  1. <RetVar/IF> <RefObj> -> get number of marines can board

Описание.

  1. <RetVar/IF> <RefObj> -> get maximum number of marines

Описание.

  1. <RetVar/IF> <RefObj> -> get number of marines attacking

Описание.

  1. <RetVar/IF> <RefObj> -> get incoming marines

Описание.

  1. <RetVar/IF> <RefObj> -> get marine fighting skill

Описание.

  1. <RetVar/IF> <RefObj> -> get marine hacking skill

Описание.

  1. <RetVar/IF> <RefObj> -> get marine mechanical skill

Описание.

  1. <RetVar/IF> <RefObj> -> get marine engineering skill

Описание.

  1. <RetVar/IF> <RefObj> -> get marine overall skill

Описание.

  1. <RetVar/IF> <RefObj> -> add marine <Value> to attack group on ship

Описание.

  1. <RefObj> -> stop incoming marines

Описание.

  1. <@RetVar/IF> <RefObj> -> move marine to board: <Value>, timeout=<Var/Number>

Описание.


Команды ScE

Автор: Макс aka Malstrime
Добавил(а): Макс aka Malstrime
Создано: 15.09.2011
Изменено: 15.09.2011
Количество изменений: 2
Просмотров: 2880

Оценка: 4
Голосов: 2

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