Общие команды для объектов / X3 Terran Conflict (Земной конфликт)
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Общие команды для объектов

Автор: Макс aka Malstrime

Скрипты.
 Что это и с чем их едят.


<< Команды ScE.




Общие команды для
объектов.


  1. <RetVar/IF> <RefObj> -> get object class

Описание.

  1. <RetVar/IF> <RefObj> -> is of class <Var/Class>

Описание.

  1. <RetVar> = <RefObj> -> get true owner

Описание.

  1. <RetVar/IF> <RefObj> -> get owner race

Описание.

  1. <RefObj> -> set owner race to <Var/Race>

Описание.

  1. <RetVar/IF> <RefObj> -> get environment

Описание.

  1. <RetVar/IF> <RefObj> -> get sector

Описание.

  1. <RetVar/IF> <RefObj> -> get homebase

Описание.

  1. <RefObj> -> set homebase to <Var/Ship/Station>

Описание.

  1. <RetVar/IF> <RefObj> -> get homesector

Описание.

  1. <RefObj> -> set homesector to <Var/Sector>

Описание.

  1. <RetVar/IF> <RefObj> -> exists

Описание.

  1. <RetVar/IF> <RefObj> -> get ware type code of object

Описание.

  1. <RetVar/IF> <RefObj> -> is of type <Var/Ship Type/Station Type>

Описание.

  1. <RetVar> = <RefObj> -> get ID code

Описание.

  1. <RetVar/IF> <RefObj> -> get serial name of station

Описание.

  1. <RefObj> -> set serial name of station to <Var/Stations Serial>

Описание.

  1. <RetVar> = <RefObj> -> get name

Описание.

  1. <RefObj> -> set name to <Var/String>

Описание.

  1. <RetVar/IF> <RefObj> -> is known

Описание.

  1. <RefObj> -> set known status to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get current laser strength

Описание.

  1. <RetVar/IF> <RefObj> -> get maximum laser strength

Описание.

  1. <RetVar/IF> <RefObj> -> get max laser strength in turret <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get max. shield type that can be installed

Описание.

  1. <RetVar/IF> <RefObj> -> get number of shield bays

Описание.

  1. <RetVar/IF> <RefObj> -> get number of laser bays

Описание.

  1. <RetVar/IF> <RefObj> -> get most destructive missile type that can be installed

Описание.

  1. <RetVar/IF> <RefObj> -> get relation to object <Var/Ship/Station>

Описание.

  1. <RefObj> -> set relation against <Value> to <Relation>

Описание.

  1. <RefObj> -> set relations from notoriety: include player as target and race > teladi as owner=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get relation to race <Var/Race>

Описание.

  1. <RetVar/IF> <RefObj> -> get notoriety to race <Var/Race>

Описание.

  1. <RetVar/IF> <RefObj> -> is <Var/Ship/Station> a enemy

Описание.

  1. <RetVar/IF> <RefObj> -> is <Var/Ship/Station> a friend

Описание.

  1. <RetVar/IF> <RefObj> -> is <Var/Ship/Station> neutral to me

Описание.

  1. <RetVar/IF> get notoriety from race <Var/Race> to race <Var/Race>

Описание.

  1. set notoriety of <Var/Race> -> <Var/Race> to <Var/Number> points

Описание.

  1. <RetVar/IF> <RefObj> -> get shield type in bay <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> has same environment as <Var/Ship/Station>

Описание.

  1. <RetVar/IF> <RefObj> -> is in same sector as <Var/Ship/Station>

Описание.

  1. <RetVar/IF> <RefObj> -> is landed

Описание.

  1. <RetVar/IF> <RefObj> -> is docked

Описание.

  1. <RetVar/IF> <RefObj> -> is docking possible of <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> is docking allowed at <Var/Ship/Station>

Описание.

  1. <RetVar/IF> <RefObj> -> is in a sector

Описание.

  1. <RetVar/IF> <RefObj> -> get attacker

Описание.

  1. <RefObj> -> set attacker to <Var/Ship/Station>

Описание.

  1. <RetVar> = get distance between <Var/Ship/Station> and <Var/Ship/Station>

Описание.

  1. <RetVar> = <RefObj> -> get distance to: x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get distance to: position array=<Var/Array>

Описание.

  1. <RetVar> = get distance: position array1=<Var/Array> array2=<Var/Array>

Описание.

  1. <RetVar> = <RefObj> -> get x position

Описание.

  1. <RetVar> = <RefObj> -> get y position

Описание.

  1. <RetVar> = <RefObj> -> get z position

Описание.

  1. <RetVar> = <RefObj> -> get position as array

Описание.

  1. <RetVar> = get player ship

Описание.

  1. <RetVar/IF> <RefObj> -> is disabled

Описание.

  1. <RefObj> -> station trade and production tasks: on=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> is in active sector

Описание.

  1. <RefObj> -> destruct: show no explosion=<Var/Number>

Описание.

  1. <RefObj> -> destroy object: killer=<Value>, show no explosion=<Var/Number>

Описание.

  1. <RefObj> -> set position: x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RefObj> -> force position: x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RefObj> -> set rotation: alpha=<Var/Number> beta=<Var/Number> gamma=<Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get rot alpha

Описание.

  1. <RetVar> = <RefObj> -> get rot beta

Описание.

  1. <RetVar> = <RefObj> -> get rot gamma

Описание.

  1. <RetVar> = <RefObj> -> get size of object

Описание.

  1. <RetVar/IF> <RefObj> -> get max upgrades for upgrade <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> get max speed

Описание.

  1. <RetVar> = <RefObj> -> get current max speed

Описание.

  1. <RetVar> = <RefObj> -> get current speed

Описание.

  1. <RefObj> -> set ship speed to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get max hull

Описание.

  1. <RetVar/IF> <RefObj> -> get hull

Описание.

  1. <RefObj> -> set hull to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get hull percent

Описание.

  1. <RetVar/IF> <RefObj> -> get maximum shield strength

Описание.

  1. <RetVar/IF> <RefObj> -> get current shield strength

Описание.

  1. <RefObj> -> set current shield strength to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get shield percent

Описание.

  1. <RetVar/IF> <RefObj> -> get shield and hull percent

Описание.

  1. <RetVar/IF> <RefObj> -> get max upgraded speed

Описание.

  1. <RetVar/IF> <RefObj> -> get dock bay size

Описание.

  1. <RetVar/IF> <RefObj> -> get number of landed ships

Описание.

  1. <Var/Race> add notoriety: race=<Var/Race> value=<Var/Number>

Описание.

  1. <RefObj> -> set ship disabled to <Var/Number>

Описание.

  1. <RefObj> -> put into environment <RefObj>

Описание.

  1. <RefObj> -> station send defend squad against ship <Var/Ship/Station>

Описание.

  1. <RetVar> = get Kha'ak aggression level

Описание.

  1. set Kha'ak aggression level to <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> is detectable

Описание.

  1. <RetVar> = <RefObj> -> is hired

Описание.

  1. <RetVar> = get player name

Описание.

  1. <RefObj> -> disable ship rebuild

Описание.

  1. <RetVar> = order ship in next shipyard: owner=<Var/Race> sector=<Var/Sector> class=<Var/Class> optional: default shiptype for race: <Var/Race>

Описание.

  1. <RetVar/IF> <RefObj> -> is hidden

Описание.

  1. <RetVar/IF> <RefObj> -> is target visible <Var/Ship/Station>

Описание.

  1. <RetVar> = <RefObj> -> get asteroid yield

Описание.

  1. <RetVar/IF> <RefObj> -> is asteroid scanned

Описание.

  1. <RefObj> -> set asteroid scanned to <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get resource waretype of asteroid

Описание.

  1. <RetVar/IF> <RefObj> -> has collectible rocks

Описание.

  1. <RetVar> = <RefObj> -> get flying ware count

Описание.

  1. <RefObj> -> ignore collisions: <Var/Number>

Описание.

  1. <RetVar/IF> player HQ has blueprints for: type=<Var/Ship Type>

Описание.

  1. add blueprints to player HQ: type=<Var/Ship Type>

Описание.

  1. remove blueprints from player HQ: type=<Var/Ship Type>

Описание.

  1. <RetVar/IF> move player to ship <Var/Ship>: Teleport=<Var/Number>

Описание.

  1. <RetVar> = get maker race: shiptype=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get maker race

Описание.

  1. <RefObj> -> jump out of existence

Описание.

  1. <RetVar/IF> <RefObj> -> get flight wing

Описание.

  1. <RetVar/IF> <RefObj> -> is civilian ship

Описание.

  1. <RetVar/IF> <RefObj> -> get number of decks on ship

Описание.

  1. <RetVar/IF> <RefObj> -> get ship boarding defence level

Описание.

  1. <RetVar/IF> <RefObj> -> get hacking security level

Описание.

  1. <RetVar/IF> <RefObj> -> realign gate: gatenum=<Value> gate to link=<Var/Warpgate> force=<Var/Boolean>

Описание.

  1. <RefObj> -> change destination gate to <Var/Warpgate>

Описание.

  1. <RetVar> = <RefObj> -> get ship variation

Описание.

  1. <RetVar> = get ship variation: subtype=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> is missile boat

Описание.

  1. <RetVar/IF> <RefObj> -> is military outpost

Описание.

  1. <RetVar/IF> <RefObj> -> get debris count

Описание.

  1. <RetVar/IF> <RefObj> -> is invincible

Описание.

  1. <RetVar/IF> <RefObj> -> find nearest military outpost

Описание.

  1. <RetVar/IF> <RefObj> -> get boarding shield threshold

Описание.



Информация об оружии.


  1. <RetVar> = get power generator of ship/station type <Var/Ware>

Описание.

  1. <RetVar> = <RefObj> -> get power generator

Описание.

  1. <RetVar/IF> <RefObj> -> fits laser <Var/Ware> into turret <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get max. number of lasers in turret <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get laser type in turret <Var/Number> at slot <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get laser type in bay <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get number of turrets

Описание.

  1. <RetVar/IF> <RefObj> -> turret <Var/Number> can use laser <Var/Ware>

Описание.

  1. <RetVar> = get range of laser <Var/Ware>

Описание.

  1. <RetVar> = get shield damage of laser <Var/Ware>

Описание.

  1. <RetVar> = get hull damage of laser <Var/Ware>

Описание.

  1. <RetVar/IF> get ammunition of laser <Var/Ware>

Описание.

  1. <RetVar> = get bullet speed of laser <Var/Ware>

Описание.

  1. <RetVar/IF> <RefObj> -> can missile <Var/Ware> be installed

Описание.

  1. <RetVar> = get range of missile type <Var/Ware>

Описание.

  1. <Var/Ware> = get missile max damage of <Var/Ware>

Описание.

  1. <RetVar> = get default launch time difference for missile type: <Var/Ware>

Описание.

  1. <RetVar> = get missile flags of <Var/Ware>

Описание.

  1. <RefObj> -> set laser energy to <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get compatible laser array: turret=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> can turret <Var/Number> fire missiles

Описание.

  1. <RetVar/IF> <RefObj> -> get compatible missile array

Описание.

  1. <RetVar/IF> <RefObj> -> get maximum laser range: turret=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get minimum laser range: turret=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get compatible missile array from cargobay

Описание.




Пилоты.


  1. <RetVar> = <RefObj> -> get pilot name

Описание.

  1. <RefObj> -> set pilot name to <Var/String>

Описание.

  1. <RetVar> = get random name: race=<Var/Race>

Описание.

  1. <RetVar> = get fight rank

Описание.

  1. <RetVar> = get trade rank

Описание.

  1. <RefObj> -> set pilot speaker: voice=<Value>, face=<Value>, Pirate subrace=<Value>, Argon female=<Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get pilot fightskill

Описание.

  1. <RefObj> -> set pilot fightskill to <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get pilot tradeskill

Описание.

  1. <RefObj> -> set pilot tradeskill to <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get pilot morale

Описание.

  1. <RefObj> -> set pilot morale: <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get pilot aggression

Описание.

  1. <RefObj> -> set pilot aggression: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> pilot eject from ship

Описание.

  1. <RetVar/IF> <RefObj> -> move pilot to ship <Var/Ship>: disable=<Var/Boolean>

Описание.

  1. <RetVar> = get trade rank title: text=<Var/Boolean>

Описание.

  1. <RetVar> = get fight rank title: text=<Var/Boolean>

Описание.

  1. <RetVar> = get trade rank percentage

Описание.

  1. <RetVar> = get fight rank percentage

Описание.

  1. <RetVar> = <RefObj> -> get notoriety title to race <Var/Race>: text=<Var/Boolean>

Описание.

  1. <RetVar> = <RefObj> -> get notoriety percentage to race <Var/Race>

Описание.

  1. <RetVar/IF> get mission rank: name=<Var/String>

Описание.

  1. set mission rank: name=<Var/String> rank=<Var/Number>

Описание.




Создание объектов.


  1. <RetVar> = create ship: type=<Var/Ship Type> owner=<Var/Race> addto=<Value> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create station: type=<Var/Station Type> owner=<Var/Race> addto=<Value> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create gate: type=<Var/Number> addto=<Var/Sector> gateid=<Var/Number> dstsecx=<Var/Number> dstsecy=<Var/Number> dstgateid=<Var/Number> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create asteroid: type=<Var/Number> addto=<Var/Sector> resource=<Var/Number> yield=<Var/Number> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create debris: type=<Var/Number> addto=<Var/Sector> resource=<Var/Number> yield=<Var/Number> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create nebula: type=<Var/Number> addto=<Var/Sector> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create sun: subtype=<Var/Number> r=<Var/Number> g=<Var/Number> b=<Var/Number> addto=<Var/Sector> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create planet: subtype=<Var/Number> addto=<Var/Sector> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create special: type=<Var/Number> addto=<Var/Sector> x=<Var/Number> y=<Var/Number> z=<Var/Number>

Описание.

  1. <RetVar> = create flying ware: maintype=<Var/Number> subtype=<Var/Number> count=<Var/Number> sector=<Var/Sector> x=<Var/Number> y=<Var/Number> z=<Var/Number> selfdestruct=<Var/Number>

Описание.



Команды ScE

Автор: Макс aka Malstrime
Добавил(а): Макс aka Malstrime
Создано: 15.09.2011
Изменено: 15.09.2011
Количество изменений: 1
Просмотров: 3194

Оценка: 5
Голосов: 2

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