Команды секторов и Галактики / X3 Terran Conflict (Земной конфликт)
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Команды секторов и Галактики

Автор: Макс aka Malstrime

Скрипты.
 Что это и с чем их едят.


Команды ScE.




Команды секторов и
Галактики.


  1. <RetVar/IF> find ship: sector=<Var/Sector> class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>

Описание.

  1. <RetVar/IF> <RefObj> -> find ship: class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> maxnum=<Var/Number> with homebase=<Value>

Описание.

  1. <RetVar/IF> find asteroid: sector=<Var/Sector> resourcetype=<Var/Number> min.yield=<Var/Number> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>

Описание.

  1. <RetVar/IF> find debris: sector=<Var/Sector> resource=<Var/Ware> min yield=<Var/Number> flags=<Var/Number> refobj=<Value> num=<Var/Number> max distance=<Var/Number> refpos=<Var/Array>

Описание.

  1. <RetVar/IF> find nebula: sector=<Var/Sector> type=<Var/Number> effect=<Var/Number> flags=<Var/Number> refobj=<Var/Ship/Station> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>

Описание.

  1. <RetVar/IF> find flying ware: sector=<Var/Sector> maintype=<Var/Number> subtype=<Var/Number> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>

Описание.

  1. <RetVar/IF> find station: sector=<Var/Sector> class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> maxdist=<Var/Number> maxnum=<Var/Number> refpos=<Var/Array>

Описание.

  1. <RetVar/IF> find station in galaxy: startsector=<Var/Sector> class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> serial=<Var/Stations Serial> max.jumps=<Var/Number>

Описание.

  1. <RetVar/IF> find station in galaxy: startsector=<Var/Sector> class or type=<Value> race=<Var/Race> flags=<Var/Number> refobj=<Value> serial=<Var/Stations Serial> max.jumps=<Var/Number> num=<Var/Number>

Описание.

  1. <RetVar/IF> find gate: flags=<Var/Number>, refobj=<Value>, max dist=<Var/Number>, refpos=<Var/Array>

Описание.

  1. <RetVar/IF> get sector from universe index: x=<Var/Number>, y=<Var/Number>

Описание.

  1. <RetVar> = get max sectors in x direction

Описание.

  1. <RetVar> = get max sectors in y direction

Описание.

  1. <RetVar/IF> <RefObj> -> is sector known by the player

Описание.

  1. <RetVar> = <RefObj> -> get universe x index

Описание.

  1. <RetVar> = <RefObj> -> get universe y index

Описание.

  1. <RetVar> = <RefObj> -> get north warp gate

Описание.

  1. <RetVar> = <RefObj> -> get south warp gate

Описание.

  1. <RetVar> = <RefObj> -> get east warp gate

Описание.

  1. <RetVar> = <RefObj> -> get west warp gate

Описание.

  1. <RetVar/IF> <RefObj> -> get warp gate: gate id=<Var/Number>

Описание.

  1. <RetVar> = <Var/Warpgate> get gate id

Описание.

  1. <RetVar/IF> get next gate on route from <Var/Sector> to <Var/Sector>

Описание.

  1. <RetVar> = <Var/Warpgate> get gate destination: return sector=<Var/Number>

Описание.

  1. <RetVar/IF> get jumps from sector <Var/Sector> to sector <Var/Sector>

Описание.

  1. <RetVar/IF> get next sector on route from sector <Var/Sector> to sector <Var/Sector>

Описание.

  1. <RetVar> = find a random sector: startsector=<Var/Sector>, jumps=<Var/Number>, owner=<Var/Race>

Описание.

  1. <RetVar> = find a random sector: startsector=<Var/Sector>, jumps=<Var/Number>, owner=<Var/Race>, security level=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> find all sectors within <Var/Number> jumps: Only known sectors=<Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get ship array from sector/ship/station

Описание.

  1. <RetVar> = <RefObj> -> get station array from sector

Описание.

  1. <RetVar> = <RefObj> -> get factory array from sector

Описание.

  1. <RetVar> = <RefObj> -> get dock array from sector

Описание.

  1. <RetVar> = <RefObj> -> get player owned ship array from sector

Описание.

  1. <RetVar> = <RefObj> -> get player owned station array from sector

Описание.

  1. <RetVar> = <RefObj> -> get asteroid array from sector

Описание.

  1. <RetVar/IF> <RefObj> -> get owned ships: class/type=<Value>

Описание.

  1. <RetVar> = get ship array: of race <Var/Race> class/type=<Value>

Описание.

  1. <RetVar> = get station array: of race <Var/Race> class/type=<Value>

Описание.

  1. <RetVar> = get station array: product=<Var/Ware> include empty=<Var/Boolean>

Описание.

  1. <RetVar> = get station array: resource=<Var/Ware> include empty=<Var/Boolean>

Описание.

  1. <RetVar/IF> player has police licence for race <Var/Race>

Описание.

  1. player loses police licence for race <Var/Race>

Описание.

  1. <RetVar/IF> <RefObj> -> is core sector

Описание.

  1. <RefObj> -> set sector to core security <Var/Boolean>

Описание.

  1. <RetVar> = get ship type array: maker race=<Var/Race> class=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get planet array

Описание.

  1. set discovered status: type=<Value> status=<Var/Boolean>

Описание.

  1. <RetVar/IF> has <Value> been discovered

Описание.

  1. <RetVar/IF> <RefObj> -> get all stationary objects: include asteroids=<Var/Boolean>

Описание.

  1. <RetVar/IF> <RefObj> -> get buyable wares in sector. Include player factories: <Var/Number> Include shipyards: <Var/Number> Include docks: <Var/Number>

Описание.


Команды ScE

Автор: Макс aka Malstrime
Добавил(а): Макс aka Malstrime
Создано: 15.09.2011
Изменено: 15.09.2011
Количество изменений: 1
Просмотров: 1999

Оценка: 0
Голосов: 0

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