Команды автопилота / X3 Terran Conflict (Земной конфликт)
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Команды автопилота

Автор: Макс aka Malstrime

Скрипты.
 Что это и с чем их едят.


<< Команды ScE.




Команды автопилота.


  1. @ <RetVar/IF> <RefObj> -> fly to home base

Описание.

  1. @ <RetVar/IF> <RefObj> -> fly to station <Var/Station>

Описание.

  1. @ <RetVar/IF> <RefObj> -> fly to sector <Var/Sector>

Описание.

  1. <RetVar/IF> <RefObj> -> find nearest enemy ship: max.dist=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> find nearest enemy station: max.dist=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> fire lasers on target <Value> using turret <Var/Number>

Описание.

  1. @ <RetVar/IF> <RefObj> -> turn turret <Var/Number> to target <Var/Ship/Station>: timeout=<Var/Number> ms

Описание.

  1. @ <RetVar/IF> <RefObj> -> attack run on target <Value>: timeout=<Var/Number> ms

Описание.

  1. @ <RetVar/IF> <RefObj> -> defensive move: type=<Var/Number>, intensity=<Var/Number>, timeout=<Var/Number> ms, avoid object=<Value>

Описание.

  1. @ <RetVar/IF> <RefObj> -> move to ware object <Value> for collecting: timeout=<Var/Number> ms

Описание.

  1. <RetVar/IF> <RefObj> -> catch ware object <Value>

Описание.

  1. @ <RetVar/IF> <RefObj> -> move around <Var/Number> ms

Описание.

  1. @ <RetVar/IF> <RefObj> -> escort ship <Var/Ship>

Описание.

  1. @ <RetVar/IF> <RefObj> -> escort ship <Var/Ship>: timeout=<Var/Number> ms

Описание.

  1. <RefObj> -> set formation <Var/Number>

Описание.

  1. <RefObj> -> add to formation with leader <Var/Ship>

Описание.

  1. <RefObj> -> remove from any formation

Описание.

  1. <RetVar/IF> <RefObj> -> get formation leader

Описание.

  1. <RetVar> = <RefObj> -> get formation follower ships

Описание.

  1. <RetVar> = <RefObj> -> get formation

Описание.

  1. <RetVar> = <RefObj> -> select new formation leader by: ship class=<Var/Number> strength=<Var/Number> min.speed=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> has formation ships

Описание.

  1. <RefObj> -> give formation leadership to <Var/Ship>

Описание.

  1. <RefObj> -> set as player wingman: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> is player wingman

Описание.

  1. START <RefObj> -> command <Object Command>: arg1=<Value>, arg2=<Value>, arg3=<Value>, arg4=<Value>

Описание.

  1. START <RefObj> -> delayed command <Object Command>: arg1=<Value>, arg2=<Value>, arg3=<Value>, arg4=<Value>

Описание.

  1. <RefObj> -> send signal <Object Signal>: arg1=<Value>, arg2=<Value>, arg3=<Value>, arg4=<Value>

Описание.

  1. @ <RetVar/IF> <RefObj> -> follow object <Var/Ship> with precision <Var/Number> m

Описание.

  1. @ <RetVar/IF> <RefObj> -> follow <Var/Ship> with precision <Var/Number> m : timeout=<Var/Number> ms

Описание.

  1. <RefObj> -> set follow mode <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get follow mode

Описание.

  1. <RetVar/IF> <RefObj> -> use jump drive: target=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> needed jump drive energy for jump to sector <Var/String>

Описание.

  1. <RefObj> -> set destination to <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get destination

Описание.

  1. <RefObj> -> set attack target to <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get attack target

Описание.

  1. @ <RetVar/IF> <RefObj> -> move to position: x=<Var/Number> y=<Var/Number> z=<Var/Number> with precision <Var/Number> m

Описание.

  1. <RefObj> -> set command: <Object Command>

Описание.

  1. <RetVar/IF> <RefObj> -> get command

Описание.

  1. <RefObj> -> set command target: <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get command target

Описание.

  1. <RefObj> -> set command target2: <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get command target2

Описание.

  1. <RetVar/IF> get player tracking aim

Описание.

  1. set player tracking aim to <RefObj>

Описание.

  1. <RetVar/IF> <RefObj> -> is <Var/Ship/Station> in firing range of turret <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> find enemy in firing range of turret <Var/Number>

Описание.

  1. <RefObj> -> set command: <Object Command> target=<Value> target2=<Value> par1=<Value> par2=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> fire missile <Var/Ware> on <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> fire missile <Var/Ware> from turret <Var/Number> on <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> find best missile for target <Value>

Описание.

  1. <RetVar> = best missile type for target <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get current missile

Описание.

  1. <RetVar/IF> <RefObj> -> is missile <Var/Ware> ready to fire

Описание.

  1. <RetVar/IF> <RefObj> -> should a missile be fired

Описание.

  1. <RetVar> = <RefObj> -> get fire missile probability

Описание.

  1. <RetVar> = <RefObj> -> get fire missile time difference in seconds

Описание.

  1. <RefObj> -> set fire missile probability to <Var/Number>

Описание.

  1. <RefObj> -> set fire missile time difference to <Var/Number> ms

Описание.

  1. <RetVar/IF> <RefObj> -> check, select and fire missile on <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> launch <Var/Number> fight drones: protect me or attack target=<Value>

Описание.

  1. <RetVar> = <RefObj> -> find nearest missile aiming to me

Описание.

  1. <RetVar> = <RefObj> -> get array of missiles aiming to me

Описание.

  1. <RetVar/IF> <RefObj> -> decouple ships

Описание.

  1. <RetVar/IF> <RefObj> -> is decoupled ships leader

Описание.

  1. <RetVar/IF> <RefObj> -> get current galaxy flight timestep in ms

Описание.

  1. <RetVar/IF> <RefObj> -> is landing

Описание.

  1. <RetVar/IF> <RefObj> -> is starting

Описание.

  1. @ <RetVar/IF> <RefObj> -> move to position continue: x=<Var/Number> y=<Var/Number> z=<Var/Number> with precision <Var/Number> m

Описание.

  1. <RetVar/IF> <RefObj> -> move to debris/asteroid <Value> and turn turret <Var/Number> to target: timeout=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> add big ship <Var/Ship>

Описание.

  1. <RetVar/IF> <RefObj> -> has a free ship dock port: ship subtype = <Value>

Описание.

  1. <RetVar/IF> <RefObj> -> can be controlled by race logic

Описание.

  1. <RefObj> -> set race logic control enabled to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> can execute StartAction

Описание.

  1. <RefObj> -> set StartAction enabled to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get current action

Описание.

  1. <RefObj> -> set pirate cover state to <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> scan potential pirate <Var/Ship> for illegal wares

Описание.

  1. @ <RetVar/IF> <RefObj> -> attack run on target <Value> : timeout=<Var/Number> ms speedlimit=<Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> get scanner range

Описание.

  1. <RefObj> -> select and switch lasers for target <Var/Ship/Station> in turret <Var/Number>: scan for friends <Var/Number>

Описание.

  1. <RetVar> = <RefObj> -> select best lasers for target <Var/Ship/Station> in turret <Var/Number>: scan for friends <Var/Number>

Описание.

  1. <RefObj> -> start job

Описание.

  1. <RetVar/IF> <RefObj> -> get job id

Описание.

  1. <RetVar/IF> <RefObj> -> get job leader

Описание.

  1. <RetVar> = <RefObj> -> get job idle rate

Описание.

  1. <RetVar> = <RefObj> -> get job jump range

Описание.

  1. <RetVar/IF> <RefObj> -> wait idle rate minimum: <Var/Number> ms

Описание.

  1. <RetVar> = <RefObj> -> get flight time

Описание.

  1. <RefObj> -> reset flight time

Описание.

  1. <RefObj> -> auto sync patrol sector with environment: <Var/Number>

Описание.

  1. <RefObj> -> add to patrol group for sector: <Var/Sector>

Описание.

  1. <RefObj> -> remove from patrol group for sector: <Var/Sector>

Описание.

  1. <RefObj> -> remove all patrol group references

Описание.

  1. <RetVar> = <RefObj> -> find nearest enemy ship in range: class=<Var/Class>

Описание.

  1. <RetVar> = get freight scanner range

Описание.

  1. <RetVar> = get transporter range

Описание.

  1. <RetVar> = get mineral scanner range

Описание.

  1. <RetVar/IF> <RefObj> -> is in freight scanning range: ship=<Var/Ship>

Описание.

  1. <RetVar/IF> <RefObj> -> is in transporter range: ship=<Var/Ship>

Описание.

  1. <RetVar/IF> <RefObj> -> is in mineral scanner range: asteroid=<Var/Asteroid>

Описание.

  1. <RetVar/IF> <RefObj> -> is autojump activated

Описание.

  1. <RefObj> -> set autojump active: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get autojump minimum jumps

Описание.

  1. <RefObj> -> autojump minimum jumps = <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> is emergency jump activated

Описание.

  1. <RefObj> -> set emergency jump active: <Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get emergency jump minimum shield threshold

Описание.

  1. <RefObj> -> autojump emergency jump shield threshold = <Var/Number>%

Описание.

  1. <RetVar/IF> <RefObj> -> get missile resupply: missile=<Var/Ware>

Описание.

  1. <RefObj> -> set missile resupply: missile=<Var/Ware> amount=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get ammo resupply: ammo=<Var/Ware>

Описание.

  1. <RefObj> -> set ammo resupply: ammo=<Var/Ware> amount=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> get jumpdrive fuel resupply

Описание.

  1. <RefObj> -> set jumpdrive fuel resupply: amount=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> send marines to board ship: <Var/Ship> marines=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> launch boarding pod at target: victim=<Var/Ship> marines=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get resupply fuel required

Описание.

  1. <RetVar/IF> <RefObj> -> get all formation followers

Описание.

  1. <RetVar/IF> <RefObj> -> get highest formation leader

Описание.

  1. <RetVar/IF> is player warping

Описание.

  1. <RetVar/IF> <RefObj> -> get desired speed

Описание.

  1. <RefObj> -> set desired speed: <Var/Number>

Описание.

 


Управление звеньями.


  1. <RetVar/IF> create a new flight wing: name=<Var/String> race=<Var/Race>

Описание.

  1. <RetVar/IF> find flight wing: name=<Var/String> race=<Var/Race>

Описание.

  1. disband flight wing: wing=<Var/Wing>

Описание.

  1. remove ship from flight wing: wing=<Var/Wing> ship=<Var/Ship>

Описание.

  1. add ship to flight wing: wing=<Var/Wing> ship=<Var/Ship>

Описание.

  1. <RetVar/IF> get flight wing ship array: wing=<Var/Wing>

Описание.

  1. <RetVar/IF> get flight wing array

Описание.

  1. <RefObj> -> add to flight wing: wing=<Var/Wing>

Описание.

  1. <RefObj> -> remove from flight wing

Описание.

  1. global script map for wings: key=<Var/Wing Command> race=<Var/Race> script=<Script Name> prio=<Var/Number>

Описание.

  1. set script command upgrade: wing command=<Var/Wing Command> upgrade=<Var/Ware>

Описание.

  1. set script command upgrade: wing command=<Var/Wing Command> upgrade=<Var/Ware> script=<Script Name>

Описание.

  1. <RetVar> = get wing command upgrade: command=<Var/Wing Command>

Описание.

  1. <RefObj> -> set wing command: <Var/Wing Command>

Описание.

  1. <RefObj> -> set wing command: <Var/Wing Command> target=<Value> target2=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> get wing natural formation

Описание.

  1. <RefObj> -> set wing natural formation: formation=<Var/Number>

Описание.

  1. <RetVar/IF> <RefObj> -> is temporarily removed from wing

Описание.

  1. <RefObj> -> temporarily remove from wing

Описание.

  1. <RefObj> -> return to wing

Описание.

  1. <RetVar/IF> get predefined wing: wing=<Var/Number>

Описание.

  1. <RefObj> -> add wing additional ship command: id=<Var/String> script=<Script Name> pageid=<Var/Number> textid=<Var/Number>

Описание.

  1. <RefObj> -> add wing additional ship command: id=<Var/String> script=<Script Name> pageid=<Var/Number> textid=<Var/Number> checkscript=<Script Name>

Описание.

  1. <RefObj> -> remove wing additional ship command: id=<Var/String>

Описание.

  1. <RetVar/IF> <RefObj> -> does wing additional ship command exists: id=<Var/String>

Описание.

  1. <RetVar/IF> <RefObj> -> get ship array for wing command upgrade: command=<Var/Wing Command>

Описание.

  1. <RetVar/IF> <RefObj> -> ship has wing command upgrade: command=<Var/Wing Command>

Описание.

  1. add wing custom command: id=<Var/Number>

Описание.

  1. remove wing custom command: id=<Var/Number>

Описание.

  1. <RetVar> = wing custom command exists: id=<Var/Number>

Описание.

  1. START <RefObj> -> wing command <Var/Wing Command> : arg1=<Value>, arg2=<Value>, arg3=<Value>, arg4=<Value>

Описание.

  1. <RetVar/IF> <RefObj> -> is in same wing as <Var/Ship>

Описание.

  1. <RetVar/IF> <RefObj> -> get wing formation leaders

Описание.

  1. <RetVar/IF> <RefObj> -> get temporarily removed ship array from wing

Описание.

  1. set wing command preload script: wing command=<Var/Wing Command> script=<Script Name>

Описание.

  1. <RetVar/IF> <RefObj> -> get number of wing formation leaders

Описание.

  1. <RetVar/IF> <RefObj> -> get max number of ships per wing formation

Описание.
 

Команды ScE

Автор: Макс aka Malstrime
Добавил(а): Макс aka Malstrime
Создано: 15.09.2011
Изменено: 15.09.2011
Количество изменений: 2
Просмотров: 2852

Оценка: 2,3
Голосов: 3

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